add web folder to native
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef GLTFIO_FILAMENTINSTANCE_H
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#define GLTFIO_FILAMENTINSTANCE_H
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#include <utils/compiler.h>
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#include <utils/Entity.h>
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#include <filament/Box.h>
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namespace filament {
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class MaterialInstance;
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}
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namespace filament::gltfio {
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class Animator;
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class FilamentAsset;
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/**
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* \class FilamentInstance FilamentInstance.h gltfio/FilamentInstance.h
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* \brief Provides access to a hierarchy of entities that have been instanced from a glTF asset.
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*
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* Every entity has a TransformManager component, and some entities also have \c Name or
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* \c Renderable components.
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*
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* \see AssetLoader::createInstancedAsset()
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*/
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class UTILS_PUBLIC FilamentInstance {
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public:
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/**
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* Gets the owner of this instance.
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*/
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FilamentAsset const* getAsset() const noexcept;
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/**
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* Gets the list of entities in this instance, one for each glTF node. All of these have a
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* Transform component. Some of the returned entities may also have a Renderable component or
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* Name component.
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*/
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const utils::Entity* getEntities() const noexcept;
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/**
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* Gets the number of entities returned by getEntities().
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*/
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size_t getEntityCount() const noexcept;
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/** Gets the transform root for the instance, which has no matching glTF node. */
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utils::Entity getRoot() const noexcept;
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/**
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* Applies the given material variant to all primitives in this instance.
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*
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* Ignored if variantIndex is out of bounds.
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*/
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void applyMaterialVariant(size_t variantIndex) noexcept;
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/**
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* Returns the number of material variants in the asset.
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*/
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size_t getMaterialVariantCount() const noexcept;
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/**
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* Returns the name of the given material variant, or null if it is out of bounds.
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*/
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const char* getMaterialVariantName(size_t variantIndex) const noexcept;
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/**
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* Returns the animation engine for the instance.
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*
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* Note that an animator can be obtained either from an individual instance, or from the
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* originating FilamentAsset. In the latter case, the animation frame is shared amongst all
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* instances. If individual control is desired, users must obtain the animator from the
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* individual instances.
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*
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* The animator is owned by the asset and should not be manually deleted.
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*/
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Animator* getAnimator() noexcept;
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/**
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* Gets the number of skins.
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*/
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size_t getSkinCount() const noexcept;
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/**
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* Gets the skin name at skin index.
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*/
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const char* getSkinNameAt(size_t skinIndex) const noexcept;
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/**
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* Gets the number of joints at skin index.
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*/
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size_t getJointCountAt(size_t skinIndex) const noexcept;
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/**
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* Gets joints at skin index.
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*/
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const utils::Entity* getJointsAt(size_t skinIndex) const noexcept;
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/**
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* Attaches the given skin to the given node, which must have an associated mesh with
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* BONE_INDICES and BONE_WEIGHTS attributes.
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*
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* This is a no-op if the given skin index or target is invalid.
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*/
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void attachSkin(size_t skinIndex, utils::Entity target) noexcept;
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/**
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* Detaches the given skin from the given node.
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*
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* This is a no-op if the given skin index or target is invalid.
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*/
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void detachSkin(size_t skinIndex, utils::Entity target) noexcept;
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/**
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* Gets inverse bind matrices for all joints at the given skin index.
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*
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* See getJointCountAt for determining the number of matrices returned (i.e. the number of joints).
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*/
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math::mat4f const* getInverseBindMatricesAt(size_t skinIndex) const;
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/**
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* Resets the AABB on all renderables by manually computing the bounding box.
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*
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* THIS IS ONLY USEFUL FOR MALFORMED ASSETS THAT DO NOT HAVE MIN/MAX SET UP CORRECTLY.
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*
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* Does not affect the return value of getBoundingBox() on the owning asset.
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* Cannot be called after releaseSourceData() on the owning asset.
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* Can only be called after loadResources() or asyncBeginLoad().
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*/
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void recomputeBoundingBoxes();
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/**
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* Gets the axis-aligned bounding box from the supplied min / max values in glTF accessors.
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*
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* If recomputeBoundingBoxes() has been called, then this returns the recomputed AABB.
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*/
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Aabb getBoundingBox() const noexcept;
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/** Gets all material instances. These are already bound to renderables. */
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const MaterialInstance* const* getMaterialInstances() const noexcept;
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/** Gets all material instances (non-const). These are already bound to renderables. */
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MaterialInstance* const* getMaterialInstances() noexcept;
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/** Gets the number of materials returned by getMaterialInstances(). */
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size_t getMaterialInstanceCount() const noexcept;
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/**
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* Releases ownership of material instances.
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*
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* This makes the client take responsibility for destroying MaterialInstance
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* objects. The getMaterialInstances query becomes invalid after detachment.
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*/
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void detachMaterialInstances();
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};
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} // namespace filament::gltfio
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#endif // GLTFIO_FILAMENTINSTANCE_H
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