more camera work
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@@ -245,6 +245,8 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_createCamera(TSceneManager *sceneManager);
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *sceneManager, TCamera* camera);
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EMSCRIPTEN_KEEPALIVE void SceneManager_setCamera(TSceneManager *sceneManager, TCamera* camera);
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EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *sceneManager);
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EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_getCameraAt(TSceneManager *sceneManager, size_t index);
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EMSCRIPTEN_KEEPALIVE int hide_mesh(TSceneManager *sceneManager, EntityId entity, const char *meshName);
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EMSCRIPTEN_KEEPALIVE int reveal_mesh(TSceneManager *sceneManager, EntityId entity, const char *meshName);
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EMSCRIPTEN_KEEPALIVE void set_post_processing(TViewer *viewer, bool enabled);
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