reduce size of gizmo
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@@ -38,7 +38,7 @@ Gizmo::Gizmo(Engine &engine, View* view, Scene* scene) : _engine(engine)
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_materialInstances[3]->setParameter("color", math::float4{0.0f, 0.0f, 0.0f, 1.0f}); // Black color
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_materialInstances[3]->setParameter("color", math::float4{0.0f, 0.0f, 0.0f, 1.0f}); // Black color
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// Create center cube vertices
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// Create center cube vertices
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float centerCubeSize = 0.05f;
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float centerCubeSize = 0.01f;
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float *centerCubeVertices = new float[8 * 3]{
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float *centerCubeVertices = new float[8 * 3]{
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-centerCubeSize, -centerCubeSize, -centerCubeSize,
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-centerCubeSize, -centerCubeSize, -centerCubeSize,
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centerCubeSize, -centerCubeSize, -centerCubeSize,
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centerCubeSize, -centerCubeSize, -centerCubeSize,
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@@ -78,7 +78,7 @@ Gizmo::Gizmo(Engine &engine, View* view, Scene* scene) : _engine(engine)
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{centerCubeSize, centerCubeSize, centerCubeSize}})
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{centerCubeSize, centerCubeSize, centerCubeSize}})
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.material(0, _materialInstances[3])
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.material(0, _materialInstances[3])
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.layerMask(0xFF, 2)
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.layerMask(0xFF, 2)
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.priority(6)
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.priority(7)
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, centerCubeVb, centerCubeIb, 0, 36)
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, centerCubeVb, centerCubeIb, 0, 36)
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.culling(false)
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.culling(false)
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.build(engine, _entities[3]);
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.build(engine, _entities[3]);
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@@ -88,10 +88,10 @@ Gizmo::Gizmo(Engine &engine, View* view, Scene* scene) : _engine(engine)
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transformManager.setTransform(cubeTransformInstance, cubeTransform);
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transformManager.setTransform(cubeTransformInstance, cubeTransform);
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// Line and arrow vertices
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// Line and arrow vertices
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float lineLength = 0.8f;
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float lineLength = 0.6f;
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float lineWidth = 0.005f;
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float lineWidth = 0.005f;
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float arrowLength = 0.1f;
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float arrowLength = 0.05f;
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float arrowWidth = 0.03f;
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float arrowWidth = 0.02f;
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float *vertices = new float[13 * 3]{
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float *vertices = new float[13 * 3]{
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// Line vertices (8 vertices)
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// Line vertices (8 vertices)
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-lineWidth, -lineWidth, 0.0f,
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-lineWidth, -lineWidth, 0.0f,
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