refactor
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@@ -35,7 +35,6 @@ class SceneAsset {
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virtual SceneAsset* getInstanceOwner() = 0;
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virtual void destroyInstance(SceneAsset *instance) = 0;
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virtual SceneAsset* createInstance(MaterialInstance **materialInstances, size_t materialInstanceCount) = 0;
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virtual MaterialInstance **getMaterialInstances() = 0;
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@@ -50,9 +49,6 @@ class SceneAsset {
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virtual const Entity* getChildEntities() = 0;
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virtual Entity findEntityByName(const char* name) = 0;
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virtual void setPriority(RenderableManager& rm, int mask) = 0;
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virtual void setLayer(RenderableManager& rm, int layer) = 0;
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virtual const filament::Aabb getBoundingBox() const = 0;
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