diff --git a/materials/capture_uv.mat b/materials/capture_uv.mat index b48f4586..bda2c47d 100644 --- a/materials/capture_uv.mat +++ b/materials/capture_uv.mat @@ -89,7 +89,7 @@ fragment { vec3 deviceCoords = clipSpace * 0.5 + 0.5; // flip depth coords to [1,0] - float vertexDepth = clipSpace.z;// 1.0 - clipSpace.z; + float vertexDepth = clipSpace.z; vec2 uv = deviceCoords.xy; if(materialParams.flipUVs) {