expose more Texture/TextureSampler methods

This commit is contained in:
Nick Fisher
2025-03-17 16:54:15 +08:00
parent 4e5a9be97a
commit d710ab810c
2 changed files with 46 additions and 5 deletions

View File

@@ -221,6 +221,10 @@ EMSCRIPTEN_KEEPALIVE bool Texture_setImageWithDepth(
uint32_t bufferFormat,
uint32_t pixelDataType
);
EMSCRIPTEN_KEEPALIVE uint32_t Texture_getWidth(TTexture *tTexture, uint32_t level);
EMSCRIPTEN_KEEPALIVE uint32_t Texture_getHeight(TTexture *tTexture, uint32_t level);
EMSCRIPTEN_KEEPALIVE uint32_t Texture_getDepth(TTexture *tTexture, uint32_t level);
EMSCRIPTEN_KEEPALIVE TLinearImage *Image_createEmpty(uint32_t width,uint32_t height,uint32_t channel);
EMSCRIPTEN_KEEPALIVE TLinearImage *Image_decode(uint8_t* data, size_t length, const char* name = "image");
EMSCRIPTEN_KEEPALIVE float *Image_getBytes(TLinearImage *tLinearImage);
@@ -229,6 +233,7 @@ EMSCRIPTEN_KEEPALIVE uint32_t Image_getWidth(TLinearImage *tLinearImage);
EMSCRIPTEN_KEEPALIVE uint32_t Image_getHeight(TLinearImage *tLinearImage);
EMSCRIPTEN_KEEPALIVE uint32_t Image_getChannels(TLinearImage *tLinearImage);
EMSCRIPTEN_KEEPALIVE TTexture *RenderTarget_getColorTexture(TRenderTarget *tRenderTarget);
EMSCRIPTEN_KEEPALIVE TTexture *RenderTarget_getDepthTexture(TRenderTarget *tRenderTarget);
// Texture Sampler related enums
enum TSamplerWrapMode {