addLight now accepts a LightType enum; added support for setting falloff, spot light radius, sun radius & halo

This commit is contained in:
Nick Fisher
2024-05-21 13:23:23 +08:00
parent 173ff4be20
commit d7edf105c4
9 changed files with 224 additions and 30 deletions

View File

@@ -99,9 +99,42 @@ extern "C"
((FilamentViewer *)viewer)->removeIbl();
}
EntityId add_light(const void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows)
EntityId add_light(
const void *const viewer,
uint8_t type,
float colour,
float intensity,
float posX,
float posY,
float posZ,
float dirX,
float dirY,
float dirZ,
float falloffRadius,
float spotLightConeInner,
float spotLightConeOuter,
float sunAngularRadius,
float sunHaloSize,
float sunHaloFallof,
bool shadows)
{
return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
return ((FilamentViewer *)viewer)->addLight(
(LightManager::Type)type,
colour,
intensity,
posX,
posY,
posZ,
dirX,
dirY,
dirZ,
falloffRadius,
spotLightConeInner,
spotLightConeOuter,
sunAngularRadius,
sunHaloSize,
sunHaloFallof,
shadows);
}
EMSCRIPTEN_KEEPALIVE void remove_light(const void *const viewer, int32_t entityId)

View File

@@ -480,14 +480,46 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
void add_light_ffi(void *const viewer, uint8_t type, float colour,
float intensity, float posX, float posY, float posZ,
float dirX, float dirY, float dirZ, bool shadows, void (*callback)(EntityId))
void add_light_ffi(
void *const viewer,
uint8_t type,
float colour,
float intensity,
float posX,
float posY,
float posZ,
float dirX,
float dirY,
float dirZ,
float falloffRadius,
float spotLightConeInner,
float spotLightConeOuter,
float sunAngularRadius,
float sunHaloSize,
float sunHaloFallof,
bool shadows,
void (*callback)(EntityId))
{
std::packaged_task<EntityId()> lambda([=]
{
auto entity = add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX,
dirY, dirZ, shadows);
auto entity = add_light(
viewer,
type,
colour,
intensity,
posX,
posY,
posZ,
dirX,
dirY,
dirZ,
falloffRadius,
spotLightConeInner,
spotLightConeOuter,
sunAngularRadius,
sunHaloSize,
sunHaloFallof,
shadows);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({
moduleArg.dartFilamentResolveCallback($0, $1);

View File

@@ -317,26 +317,52 @@ namespace flutter_filament
Log("Set frame interval to %f", frameInterval);
}
int32_t FilamentViewer::addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows)
EntityId FilamentViewer::addLight(
LightManager::Type t,
float colour,
float intensity,
float posX,
float posY,
float posZ,
float dirX,
float dirY,
float dirZ,
float falloffRadius,
float spotLightConeInner,
float spotLightConeOuter,
float sunAngularRadius,
float sunHaloSize,
float sunHaloFallof,
bool shadows)
{
auto light = EntityManager::get().create();
auto &transformManager = _engine->getTransformManager();
transformManager.create(light);
auto parent = transformManager.getInstance(light);
auto builder = LightManager::Builder(t)
auto result = LightManager::Builder(t)
.color(Color::cct(colour))
.intensity(intensity)
.falloff(falloffRadius)
.spotLightCone(spotLightConeInner, spotLightConeOuter)
.sunAngularRadius(sunAngularRadius)
.sunHaloSize(sunHaloSize)
.sunHaloFalloff(sunHaloFallof)
.position(math::float3(posX, posY, posZ))
.direction(math::float3(dirX, dirY, dirZ))
.castShadows(shadows)
.build(*_engine, light);
_scene->addEntity(light);
_lights.push_back(light);
if(result != LightManager::Builder::Result::Success) {
Log("ERROR : failed to create light");
} else {
_scene->addEntity(light);
_lights.push_back(light);
}
auto entityId = Entity::smuggle(light);
auto transformInstance = transformManager.getInstance(light);
transformManager.setTransform(transformInstance, math::mat4::translation(math::float3{posX, posY, posZ}));
Log("Added light under entity ID %d of type %d with colour %f intensity %f at (%f, %f, %f) with direction (%f, %f, %f) with shadows %d", entityId, t, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
// Log("Added light under entity ID %d of type %d with colour %f intensity %f at (%f, %f, %f) with direction (%f, %f, %f) with shadows %d", entityId, t, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
return entityId;
}