logging
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@@ -315,14 +315,14 @@ namespace flutter_filament
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if(meshName) {
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entity = findEntityByName(instance, meshName);
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Log("Hiding child entity under name %s ", meshName);
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// Log("Hiding child entity under name %s ", meshName);
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if (entity.isNull()) {
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Log("Failed to hide entity; specified mesh name does not exist under the target entity, or the target entity itself is no longer valid.");
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return false;
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}
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_scene->remove(entity);
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} else {
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Log("Hiding all child entities");
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// Log("Hiding all child entities");
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auto* entities = instance->getEntities();
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for(int i =0; i < instance->getEntityCount(); i++) {
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auto entity = entities[i];
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@@ -357,7 +357,7 @@ namespace flutter_filament
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}
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_scene->addEntity(entity);
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} else {
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Log("Revealing all child entities");
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// Log("Revealing all child entities");
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auto* entities = instance->getEntities();
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for(int i =0; i < instance->getEntityCount(); i++) {
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auto entity = entities[i];
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@@ -1075,17 +1075,16 @@ namespace flutter_filament
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float SceneManager::getAnimationDuration(EntityId entity, int animationIndex)
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{
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const auto &pos = _instances.find(entity);
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auto* instance = getInstanceByEntityId(entity);
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unique_ptr<std::vector<std::string>> names = std::make_unique<std::vector<std::string>>();
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if (pos == _instances.end())
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if (!instance)
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{
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Log("ERROR: asset not found for entity id.");
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return -1.0f;
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auto* asset = getAssetByEntityId(entity);
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if(!asset) {
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return -1.0f;
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}
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instance = asset->getInstance();
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}
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auto *instance = pos->second;
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return instance->getAnimator()->getAnimationDuration(animationIndex);
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}
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@@ -1182,7 +1181,7 @@ namespace flutter_filament
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}
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void SceneManager::setParent(EntityId childEntityId, EntityId parentEntityId) {
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Log("Parenting child %d to %d", childEntityId, parentEntityId);
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// Log("Parenting child %d to %d", childEntityId, parentEntityId);
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auto& tm = _engine->getTransformManager();
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const auto child = Entity::import(childEntityId);
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const auto parent = Entity::import(parentEntityId);
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