fix iOS implementation for set_animation
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@@ -14,7 +14,7 @@ typedef struct ResourceBuffer ResourceBuffer;
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struct BoneAnimation {
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const char* const* const boneNames;
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const char* const* const meshNames;
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float* const data;
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const float* const data;
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size_t numBones;
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size_t numMeshTargets;
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};
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@@ -56,9 +56,9 @@ void grab_end(void* viewer);
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void set_animation(
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void* asset,
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float* const morphData,
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const float* const morphData,
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int numMorphWeights,
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BoneAnimation* const boneAnimations,
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const BoneAnimation* const boneAnimations,
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int numBoneAnimations,
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int numFrames,
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float frameLengthInMs
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