remove logging
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@@ -201,7 +201,6 @@ void SceneAsset::updateEmbeddedAnimations() {
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int animationIndex = 0;
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int animationIndex = 0;
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for (auto &status : _embeddedAnimationStatus) {
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for (auto &status : _embeddedAnimationStatus) {
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if (!status.play) {
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if (!status.play) {
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Log("Animation %d not playing", animationIndex);
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continue;
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continue;
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}
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}
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