fix morph animations
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@@ -75,8 +75,9 @@ namespace polyvox {
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MaterialProvider* _ubershaderProvider = nullptr;
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gltfio::ResourceLoader* _gltfResourceLoader = nullptr;
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gltfio::TextureProvider* _stbDecoder = nullptr;
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tsl::robin_map<EntityId, SceneAsset> _assets;
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vector<SceneAsset> _assets;
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tsl::robin_map<EntityId, int> _entityIdLookup;
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void setBoneTransform(
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FilamentInstance* instance,
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vector<BoneAnimationData> animations,
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