fix morph animations
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@@ -358,6 +358,7 @@ class FilamentController {
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void playAnimation(FilamentEntity asset, int index,
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{bool loop = false, bool reverse = false}) async {
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print("Playing animation @ $index");
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_nativeLibrary.play_animation(
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_assetManager, asset, index, loop ? 1 : 0, reverse ? 1 : 0);
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}
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