update headers
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@@ -19,7 +19,7 @@
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#include <gltfio/FilamentAsset.h>
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#include <backend/BufferDescriptor.h>
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#include <filament/VertexBuffer.h>
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#include <utils/compiler.h>
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@@ -49,14 +49,6 @@ struct ResourceConfiguration {
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//! If true, adjusts skinning weights to sum to 1. Well formed glTF files do not need this,
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//! but it is useful for robustness.
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bool normalizeSkinningWeights;
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//! If true, computes the bounding boxes of all \c POSITION attibutes. Well formed glTF files
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//! do not need this, but it is useful for robustness.
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bool recomputeBoundingBoxes;
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//! If true, ignores skinning when computing bounding boxes. Implicitly true for instanced
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//! assets. Only applicable when recomputeBoundingBoxes is set to true.
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bool ignoreBindTransform;
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};
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/**
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@@ -162,7 +154,6 @@ public:
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private:
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bool loadResources(FFilamentAsset* asset, bool async);
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void normalizeSkinningWeights(FFilamentAsset* asset) const;
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void updateBoundingBoxes(FFilamentAsset* asset) const;
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AssetPool* mPool;
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struct Impl;
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Impl* pImpl;
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