update headers

This commit is contained in:
Nick Fisher
2022-12-05 17:51:44 +08:00
parent 8d562f1742
commit dd100653dc
234 changed files with 62619 additions and 9800 deletions

View File

@@ -19,7 +19,7 @@
#include <gltfio/FilamentAsset.h>
#include <backend/BufferDescriptor.h>
#include <filament/VertexBuffer.h>
#include <utils/compiler.h>
@@ -49,14 +49,6 @@ struct ResourceConfiguration {
//! If true, adjusts skinning weights to sum to 1. Well formed glTF files do not need this,
//! but it is useful for robustness.
bool normalizeSkinningWeights;
//! If true, computes the bounding boxes of all \c POSITION attibutes. Well formed glTF files
//! do not need this, but it is useful for robustness.
bool recomputeBoundingBoxes;
//! If true, ignores skinning when computing bounding boxes. Implicitly true for instanced
//! assets. Only applicable when recomputeBoundingBoxes is set to true.
bool ignoreBindTransform;
};
/**
@@ -162,7 +154,6 @@ public:
private:
bool loadResources(FFilamentAsset* asset, bool async);
void normalizeSkinningWeights(FFilamentAsset* asset) const;
void updateBoundingBoxes(FFilamentAsset* asset) const;
AssetPool* mPool;
struct Impl;
Impl* pImpl;