update headers
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22
ios/include/gltfio/transmission.spec
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22
ios/include/gltfio/transmission.spec
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ShadingModel=lit
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# Even though the transmission material actually has its
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# blend mode set to "masked", we want the glTF loader to
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# think that it is "opaque".
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BlendingMode=opaque
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Sheen=unsupported
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Volume=unsupported
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ClearCoat=unsupported
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VertexColors=optional
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BaseColorTexture=optional
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NormalTexture=optional
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OcclusionTexture=optional
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EmissiveTexture=optional
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MetallicRoughnessTexture=optional
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TextureTransforms=optional
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Transmission=optional
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Ior=optional
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TransmissionTexture=optional
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