update headers
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@@ -60,7 +60,7 @@ public:
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* Minimum time that automation waits between applying a settings object and advancing
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* to the next test case. Specified in seconds.
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*/
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float sleepDuration = 0.2;
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float sleepDuration = 0.2f;
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/**
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* Similar to sleepDuration, but expressed as a frame count. Both the minimum sleep time
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@@ -158,7 +158,7 @@ public:
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* @param content Contains the Filament View, Materials, and Renderer that get modified.
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* @param deltaTime The amount of time that has passed since the previous tick in seconds.
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*/
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void tick(const ViewerContent& content, float deltaTime);
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void tick(Engine* engine, const ViewerContent& content, float deltaTime);
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/**
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* Mutates a set of client-owned Filament objects according to a JSON string.
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@@ -173,7 +173,7 @@ public:
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* @param jsonLength Number of characters in the json string.
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* @param content Contains a set of Filament objects that you want to mutate.
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*/
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void applySettings(const char* json, size_t jsonLength, const ViewerContent& content);
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void applySettings(Engine* engine, const char* json, size_t jsonLength, const ViewerContent& content);
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/**
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* Gets a color grading object that corresponds to the latest settings.
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@@ -76,11 +76,11 @@ using GuardBandOptions = filament::View::GuardBandOptions;
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using LightManager = filament::LightManager;
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// These functions push all editable property values to their respective Filament objects.
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void applySettings(const ViewSettings& settings, View* dest);
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void applySettings(const MaterialSettings& settings, MaterialInstance* dest);
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void applySettings(const LightSettings& settings, IndirectLight* ibl, utils::Entity sunlight,
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void applySettings(Engine* engine, const ViewSettings& settings, View* dest);
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void applySettings(Engine* engine, const MaterialSettings& settings, MaterialInstance* dest);
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void applySettings(Engine* engine, const LightSettings& settings, IndirectLight* ibl, utils::Entity sunlight,
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utils::Entity* sceneLights, size_t sceneLightCount, LightManager* lm, Scene* scene, View* view);
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void applySettings(const ViewerOptions& settings, Camera* camera, Skybox* skybox,
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void applySettings(Engine* engine, const ViewerOptions& settings, Camera* camera, Skybox* skybox,
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Renderer* renderer);
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// Creates a new ColorGrading object based on the given settings.
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@@ -213,6 +213,7 @@ struct ViewerOptions {
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float cameraFocalLength = 28.0f;
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float cameraFocusDistance = 10.0f;
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bool autoScaleEnabled = true;
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bool autoInstancingEnabled = false;
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};
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struct Settings {
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@@ -69,7 +69,7 @@ public:
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* Upon construction, the simple viewer may create some additional Filament objects (such as
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* light sources) that it owns.
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*/
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ViewerGui(filament::Engine* engine, filament::Scene* scene, filament::View* view,
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ViewerGui(Engine* engine, Scene* scene, View* view,
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int sidebarWidth = DEFAULT_SIDEBAR_WIDTH);
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/**
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@@ -78,17 +78,17 @@ public:
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~ViewerGui();
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/**
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* Sets the viewer's current asset.
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* Sets the viewer's current asset and instance.
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*
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* The viewer does not claim ownership over the asset or its entities. Clients should use
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* AssetLoader and ResourceLoader to load an asset before passing it in.
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*
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* This method does not add renderables to the scene; see populateScene().
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*
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* @param asset The asset to view.
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* @param instanceToAnimate Optional instance from which to get the animator.
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* @param instance The asset to view.
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* @param instance The instance to view.
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*/
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void setAsset(FilamentAsset* asset, FilamentInstance* instanceToAnimate = nullptr);
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void setAsset(FilamentAsset* asset, FilamentInstance* instance);
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/**
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* Adds the asset's ready-to-render entities into the scene.
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@@ -108,13 +108,15 @@ public:
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/**
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* Sets or changes the current scene's IBL to allow the UI manipulate it.
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*/
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void setIndirectLight(filament::IndirectLight* ibl, filament::math::float3 const* sh3);
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void setIndirectLight(IndirectLight* ibl, math::float3 const* sh3);
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/**
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* Applies the currently-selected glTF animation to the transformation hierarchy and updates
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* the bone matrices on all renderables.
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*
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* If an instance is provided, animation is applied to it rather than the "set" instance.
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*/
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void applyAnimation(double currentTime);
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void applyAnimation(double currentTime, FilamentInstance* instance = nullptr);
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/**
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* Constructs ImGui controls for the current frame and responds to everything that the user has
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@@ -135,7 +137,7 @@ public:
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* its callback. Note that the first call might be slower since it requires the creation of the
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* internal ImGuiHelper instance.
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*/
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void renderUserInterface(float timeStepInSeconds, filament::View* guiView, float pixelRatio);
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void renderUserInterface(float timeStepInSeconds, View* guiView, float pixelRatio);
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/**
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* Event-passing methods, useful only when ViewerGui manages its own instance of ImGuiHelper.
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@@ -210,7 +212,7 @@ public:
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/**
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* Adjusts the intensity of the IBL.
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* See also filament::IndirectLight::setIntensity().
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* See also IndirectLight::setIntensity().
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* Defaults to 30000.0.
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*/
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void setIBLIntensity(float brightness) { mSettings.lighting.iblIntensity = brightness; }
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@@ -239,9 +241,9 @@ private:
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void sceneSelectionUI();
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// Immutable properties set from the constructor.
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filament::Engine* const mEngine;
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filament::Scene* const mScene;
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filament::View* const mView;
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Engine* const mEngine;
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Scene* const mScene;
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View* const mView;
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const utils::Entity mSunlight;
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// Lazily instantiated fields.
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@@ -249,8 +251,8 @@ private:
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// Properties that can be changed from the application.
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FilamentAsset* mAsset = nullptr;
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Animator* mAnimator = nullptr;
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filament::IndirectLight* mIndirectLight = nullptr;
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FilamentInstance* mInstance = nullptr;
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IndirectLight* mIndirectLight = nullptr;
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std::function<void()> mCustomUI;
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// Properties that can be changed from the UI.
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@@ -283,7 +285,7 @@ private:
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};
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UTILS_PUBLIC
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filament::math::mat4f fitIntoUnitCube(const filament::Aabb& bounds, float zoffset);
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math::mat4f fitIntoUnitCube(const Aabb& bounds, float zoffset);
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} // namespace viewer
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} // namespace filament
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