update headers

This commit is contained in:
Nick Fisher
2022-12-05 17:51:44 +08:00
parent 8d562f1742
commit dd100653dc
234 changed files with 62619 additions and 9800 deletions

View File

@@ -76,11 +76,11 @@ using GuardBandOptions = filament::View::GuardBandOptions;
using LightManager = filament::LightManager;
// These functions push all editable property values to their respective Filament objects.
void applySettings(const ViewSettings& settings, View* dest);
void applySettings(const MaterialSettings& settings, MaterialInstance* dest);
void applySettings(const LightSettings& settings, IndirectLight* ibl, utils::Entity sunlight,
void applySettings(Engine* engine, const ViewSettings& settings, View* dest);
void applySettings(Engine* engine, const MaterialSettings& settings, MaterialInstance* dest);
void applySettings(Engine* engine, const LightSettings& settings, IndirectLight* ibl, utils::Entity sunlight,
utils::Entity* sceneLights, size_t sceneLightCount, LightManager* lm, Scene* scene, View* view);
void applySettings(const ViewerOptions& settings, Camera* camera, Skybox* skybox,
void applySettings(Engine* engine, const ViewerOptions& settings, Camera* camera, Skybox* skybox,
Renderer* renderer);
// Creates a new ColorGrading object based on the given settings.
@@ -213,6 +213,7 @@ struct ViewerOptions {
float cameraFocalLength = 28.0f;
float cameraFocusDistance = 10.0f;
bool autoScaleEnabled = true;
bool autoInstancingEnabled = false;
};
struct Settings {