add setMaterialDepthWrite method
This commit is contained in:
@@ -547,6 +547,39 @@ void main() async {
|
||||
await viewer.setMaterialPropertyFloat(cube, "roughnessFactor", 0, 0.0);
|
||||
await _capture(viewer, "set_material_roughness_post");
|
||||
});
|
||||
|
||||
test('enable/disable depth write for custom geometry', () async {
|
||||
var viewer = await createViewer();
|
||||
|
||||
await viewer.setCameraPosition(0, 0, 6);
|
||||
await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0);
|
||||
var light =
|
||||
await viewer.addLight(LightType.SUN, 6500, 100000, 0, 0, 0, 0, 0, -1);
|
||||
|
||||
final cube1 = await viewer.createGeometry(GeometryHelper.cube());
|
||||
await viewer.setMaterialPropertyFloat4(
|
||||
cube1, "baseColorFactor", 0, 1.0, 1.0, 1.0, 1);
|
||||
final cube2 = await viewer.createGeometry(GeometryHelper.cube());
|
||||
await viewer.setPosition(cube2, 1.0, 0.0, -1.0);
|
||||
await viewer.setMaterialPropertyFloat4(
|
||||
cube2, "baseColorFactor", 0, 1.0, 0, 0, 1);
|
||||
|
||||
// with depth write enabled on both materials, the red cube will render behind the white cube
|
||||
await viewer.setMaterialDepthWrite(cube1, 0, true);
|
||||
await viewer.setMaterialDepthWrite(cube2, 0, true);
|
||||
await _capture(viewer, "geometry_enable_depth_write");
|
||||
|
||||
// with depth write disabled on both materials, the red cube will render in front of the white cube
|
||||
// (relying on insertion order)
|
||||
await viewer.setMaterialDepthWrite(cube1, 0, false);
|
||||
await viewer.setMaterialDepthWrite(cube2, 0, false);
|
||||
|
||||
await _capture(viewer, "geometry_disable_depth_write_insertion_order");
|
||||
|
||||
// if we set priority for the black cube to 7 (render) last, red cube will render behind the white cube
|
||||
await viewer.setPriority(cube1, 7);
|
||||
await _capture(viewer, "geometry_disable_depth_write_priority");
|
||||
});
|
||||
});
|
||||
|
||||
group("transforms & parenting", () {
|
||||
|
||||
Reference in New Issue
Block a user