add loadGlbFromBuffer method and normals param to ThermionViewer

This commit is contained in:
Nick Fisher
2024-09-11 18:04:36 +08:00
parent d7bb0e492c
commit dff3cc21fa

View File

@@ -206,6 +206,15 @@ abstract class ThermionViewer {
Future<ThermionEntity> loadGlb(String path, Future<ThermionEntity> loadGlb(String path,
{int numInstances = 1, bool keepData = false}); {int numInstances = 1, bool keepData = false});
///
/// Load the .glb asset from the specified buffer and insert into the scene.
/// Specify [numInstances] to create multiple instances (this is more efficient than dynamically instantating at a later time). You can then retrieve the created instances with [getInstances].
/// If you want to be able to call [createInstance] at a later time, you must pass true for [keepData].
/// If [keepData] is false, the source glTF data will be released and [createInstance] will throw an exception.
///
Future<ThermionEntity> loadGlbFromBuffer(Uint8List data,
{int numInstances = 1, bool keepData = false});
/// ///
/// Create a new instance of [entity]. /// Create a new instance of [entity].
/// ///
@@ -770,6 +779,7 @@ abstract class ThermionViewer {
/// ///
Future createGeometry(List<double> vertices, List<int> indices, Future createGeometry(List<double> vertices, List<int> indices,
{String? materialPath, {String? materialPath,
List<double>? normals,
PrimitiveType primitiveType = PrimitiveType.TRIANGLES}); PrimitiveType primitiveType = PrimitiveType.TRIANGLES});
/// ///