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ios/include/filaflat/MaterialChunk.h
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70
ios/include/filaflat/MaterialChunk.h
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/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TNT_FILAMAT_MATERIAL_CHUNK_H
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#define TNT_FILAMAT_MATERIAL_CHUNK_H
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#include <filament/MaterialChunkType.h>
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#include <filaflat/ChunkContainer.h>
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#include <filaflat/Unflattener.h>
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#include <private/filament/Variant.h>
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#include <tsl/robin_map.h>
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namespace filaflat {
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class MaterialChunk {
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public:
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using Variant = filament::Variant;
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explicit MaterialChunk(ChunkContainer const& container);
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~MaterialChunk() noexcept;
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// call this once after container.parse() has been called
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bool initialize(filamat::ChunkType materialTag);
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// call this as many times as needed
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// populates "shaderContent" with the requested shader, or returns false on failure.
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bool getShader(ShaderContent& shaderContent, BlobDictionary const& dictionary,
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uint8_t shaderModel, Variant variant, uint8_t stage);
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// These methods are for debugging purposes only (matdbg)
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// @{
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static void decodeKey(uint32_t key, uint8_t* model, Variant::type_t* variant, uint8_t* stage);
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const tsl::robin_map<uint32_t, uint32_t>& getOffsets() const { return mOffsets; }
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// @}
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private:
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ChunkContainer const& mContainer;
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filamat::ChunkType mMaterialTag = filamat::ChunkType::Unknown;
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Unflattener mUnflattener;
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const uint8_t* mBase = nullptr;
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tsl::robin_map<uint32_t, uint32_t> mOffsets;
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bool getTextShader(Unflattener unflattener,
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BlobDictionary const& dictionary, ShaderContent& shaderContent,
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uint8_t shaderModel, Variant variant, uint8_t stage);
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bool getSpirvShader(
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BlobDictionary const& dictionary, ShaderContent& shaderContent,
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uint8_t shaderModel, Variant variant, uint8_t stage);
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};
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} // namespace filamat
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#endif // TNT_FILAMAT_MATERIAL_CHUNK_H
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