update headers

This commit is contained in:
Nick Fisher
2022-12-05 17:51:44 +08:00
parent 58942ba94d
commit e0f9cfbde6
234 changed files with 62619 additions and 9800 deletions

View File

@@ -390,6 +390,14 @@ struct VsmShadowOptions {
*/
bool mipmapping = false;
/**
* Whether to use a 32-bits or 16-bits texture format for VSM shadow maps. 32-bits
* precision is rarely needed, but it does reduces light leaks as well as "fading"
* of the shadows in some situations. Setting highPrecision to true for a single
* shadow map will double the memory usage of all shadow maps.
*/
bool highPrecision = false;
/**
* VSM minimum variance scale, must be positive.
*/