update headers
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@@ -104,7 +104,8 @@ private:
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friend struct FFilamentInstance;
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/*! \endcond */
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Animator(FFilamentAsset* asset, FFilamentInstance* instance);
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// If "instance" is null, then this is the primary animator.
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Animator(FFilamentAsset const* asset, FFilamentInstance* instance);
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~Animator();
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Animator(const Animator& animator) = delete;
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