update headers
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ios/include/matdbg/ShaderInfo.h
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45
ios/include/matdbg/ShaderInfo.h
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/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef MATDBG_SHADERINFO_H
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#define MATDBG_SHADERINFO_H
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#include <backend/DriverEnums.h>
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#include <filaflat/ChunkContainer.h>
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#include <filaflat/MaterialChunk.h>
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#include <private/filament/Variant.h>
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namespace filament {
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namespace matdbg {
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struct ShaderInfo {
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backend::ShaderModel shaderModel;
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Variant variant;
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backend::ShaderStage pipelineStage;
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uint32_t offset;
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};
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size_t getShaderCount(const filaflat::ChunkContainer& container, filamat::ChunkType type);
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bool getMetalShaderInfo(const filaflat::ChunkContainer& container, ShaderInfo* info);
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bool getGlShaderInfo(const filaflat::ChunkContainer& container, ShaderInfo* info);
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bool getVkShaderInfo(const filaflat::ChunkContainer& container, ShaderInfo* info);
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} // namespace matdbg
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} // namespace filament
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#endif // MATDBG_SHADERINFO_H
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