add RenderTarget_destroyRenderThread

This commit is contained in:
Nick Fisher
2025-04-17 13:35:07 +08:00
parent 1be1979c05
commit e1d5d14ff7
3 changed files with 20 additions and 4 deletions

View File

@@ -784,7 +784,19 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void RenderTarget_destroyRenderThread(
TEngine *tEngine,
TRenderTarget *tRenderTarget,
void (*onComplete)()
) {
std::packaged_task<void()> lambda(
[=]() mutable
{
RenderTarget_destroy(tEngine, tRenderTarget);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_createRenderThread(void (*onComplete)(TTextureSampler *))