add RenderTarget_destroyRenderThread
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@@ -784,7 +784,19 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
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auto fut = _renderThread->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void RenderTarget_destroyRenderThread(
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TEngine *tEngine,
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TRenderTarget *tRenderTarget,
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void (*onComplete)()
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) {
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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RenderTarget_destroy(tEngine, tRenderTarget);
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onComplete();
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});
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auto fut = _renderThread->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void TextureSampler_createRenderThread(void (*onComplete)(TTextureSampler *))
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