allow multiple simultaneous gltf animatiosn
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@@ -59,7 +59,7 @@ namespace polyvox {
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const char** const meshName,
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int numMeshTargets,
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float frameLengthInMs);
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void playAnimation(EntityId e, int index, bool loop, bool reverse, float crossfade = 0.3f);
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void playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade = 0.3f);
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void stopAnimation(EntityId e, int index);
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void setMorphTargetWeights(const char* const entityName, float *weights, int count);
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void loadTexture(EntityId entity, const char* resourcePath, int renderableIndex);
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