allow multiple simultaneous gltf animatiosn

This commit is contained in:
Nick Fisher
2023-08-09 13:59:10 +08:00
parent fa8c6b1ca0
commit e62bf64c04
7 changed files with 130 additions and 141 deletions

View File

@@ -68,7 +68,7 @@ void set_bone_animation(
int numMeshTargets,
float frameLengthInMs);
void play_animation(void* assetManager, EntityId asset, int index, bool loop, bool reverse, float crossfade);
void play_animation(void* assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
void set_animation_frame(void* assetManager, EntityId asset, int animationIndex, int animationFrame);
void stop_animation(void* assetManager, EntityId asset, int index);
int get_animation_count(void* assetManager, EntityId asset);