allow multiple simultaneous gltf animatiosn
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@@ -68,7 +68,7 @@ void set_bone_animation(
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int numMeshTargets,
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float frameLengthInMs);
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void play_animation(void* assetManager, EntityId asset, int index, bool loop, bool reverse, float crossfade);
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void play_animation(void* assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
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void set_animation_frame(void* assetManager, EntityId asset, int animationIndex, int animationFrame);
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void stop_animation(void* assetManager, EntityId asset, int index);
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int get_animation_count(void* assetManager, EntityId asset);
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