refactoring

This commit is contained in:
Nick Fisher
2025-03-20 18:48:04 +08:00
parent cbff4cd805
commit e6bdcb687a
16 changed files with 780 additions and 541 deletions

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@@ -1,79 +0,0 @@
/*
* This file is licensed under the zlib/libpng license, included in this
* distribution in the file COPYING.
*/
#include <future>
#include <thread>
#include <deque>
#include <vector>
#include <utility>
#include <chrono>
#include <functional>
#include <type_traits>
#ifndef _THREADPOOL_HPP
#define _THREADPOOL_HPP
namespace thermion {
class ThreadPool {
std::vector<std::thread> pool;
bool stop;
std::mutex access;
std::condition_variable cond;
std::deque<std::function<void()>> tasks;
public:
explicit ThreadPool(int nr = 1) : stop(false) {
while(nr-->0) {
add_worker();
}
}
~ThreadPool() {
stop = true;
for(std::thread &t : pool) {
t.join();
}
pool.clear();
}
template<class Rt>
auto add_task(std::packaged_task<Rt()>& pt) -> std::future<Rt> {
std::unique_lock<std::mutex> lock(access);
auto ret = pt.get_future();
tasks.push_back([pt=std::make_shared<std::packaged_task<Rt()>>(std::move(pt))]{ (*pt)();});
cond.notify_one();
return ret;
}
private:
void add_worker() {
std::thread t([this]() {
while(!stop || tasks.size() > 0) {
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(access);
if(tasks.empty()) {
cond.wait_for(lock, std::chrono::duration<int, std::milli>(5));
continue;
}
task = std::move(tasks.front());
tasks.pop_front();
}
task();
}
});
pool.push_back(std::move(t));
}
};
}
#endif//_THREADPOOL_HPP
// vim: syntax=cpp11

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@@ -1,10 +1,7 @@
#ifndef _T_GLTF_ASSET_LOADER_H
#define _T_GLTF_ASSET_LOADER_H
#pragma once
#include "APIExport.h"
#include "APIBoundaryTypes.h"
#include "TMaterialInstance.h"
#include "TTexture.h"
#ifdef __cplusplus
extern "C"
@@ -12,10 +9,10 @@ extern "C"
#endif
EMSCRIPTEN_KEEPALIVE TGltfAssetLoader *GltfAssetLoader_create(TEngine *tEngine, TMaterialProvider *tMaterialProvider);
EMSCRIPTEN_KEEPALIVE TGltfResourceLoader *GltfResourceLoader_create(TEngine *tEngine);
EMSCRIPTEN_KEEPALIVE TFilamentAsset *GltfAssetLoader_load(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
uint8_t *data,
size_t length,
uint8_t numInstances
@@ -27,4 +24,3 @@ EMSCRIPTEN_KEEPALIVE TMaterialProvider *GltfAssetLoader_getMaterialProvider(TGlt
}
#endif
#endif

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@@ -0,0 +1,21 @@
#pragma once
#include "APIExport.h"
#include "APIBoundaryTypes.h"
#ifdef __cplusplus
extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TGltfResourceLoader *GltfResourceLoader_create(TEngine *tEngine, const char *relativeResourcePath);
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_destroy(TEngine *tEngine, TGltfResourceLoader *tGltfResourceLoader);
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncBeginLoad(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset);
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_addResourceData(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length);
EMSCRIPTEN_KEEPALIVE bool GltfResourceLoader_loadResources(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset);
#ifdef __cplusplus
}
#endif

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@@ -24,9 +24,8 @@ extern "C"
);
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGlb(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
@@ -43,6 +42,16 @@ extern "C"
size_t numInstances
);
EMSCRIPTEN_KEEPALIVE int32_t SceneAsset_getResourceUriCount(
TSceneAsset *tSceneAsset
);
EMSCRIPTEN_KEEPALIVE const char* const* SceneAsset_getResourceUris(
TSceneAsset *tSceneAsset
);
EMSCRIPTEN_KEEPALIVE TFilamentAsset *SceneAsset_getFilamentAsset(TSceneAsset *tSceneAsset);
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGrid(TEngine *tEngine, TMaterial * tMaterial);
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroy(TSceneAsset *tSceneAsset);

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@@ -85,9 +85,8 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void SceneAsset_loadGlbRenderThread(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
@@ -250,10 +249,14 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, EntityId entityId, void (*callback)());
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, void (*callback)(TGltfAssetLoader *));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_createRenderThread(TEngine *tEngine, const char* relativeResourcePath, void (*callback)(TGltfResourceLoader *));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, void (*callback)());
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_loadResourcesRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_addResourceDataRenderThread(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length, void (*callback)());
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_loadRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
uint8_t *data,
size_t length,
uint8_t numInstances,

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@@ -41,7 +41,7 @@ namespace thermion
_materialInstances(materialInstances),
_materialInstanceCount(materialInstanceCount)
{
TRACE("Created GltfSceneAsset with %d reserved instances", asset->getAssetInstanceCount());
TRACE("Created GltfSceneAsset from FilamentAsset %d with %d reserved instances", asset, asset->getAssetInstanceCount());
}
~GltfSceneAsset();

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@@ -33,18 +33,6 @@ namespace thermion
#endif
EMSCRIPTEN_KEEPALIVE TGltfResourceLoader *GltfResourceLoader_create(TEngine *tEngine) {
auto *engine = reinterpret_cast<Engine *>(tEngine);
auto *gltfResourceLoader = new gltfio::ResourceLoader({.engine = engine,
.normalizeSkinningWeights = true});
auto stbDecoder = gltfio::createStbProvider(engine);
auto ktxDecoder = gltfio::createKtx2Provider(engine);
gltfResourceLoader->addTextureProvider("image/ktx2", ktxDecoder);
gltfResourceLoader->addTextureProvider("image/png", stbDecoder);
gltfResourceLoader->addTextureProvider("image/jpeg", stbDecoder);
return reinterpret_cast<TGltfResourceLoader *>(gltfResourceLoader);
}
EMSCRIPTEN_KEEPALIVE TGltfAssetLoader *GltfAssetLoader_create(TEngine *tEngine, TMaterialProvider *tMaterialProvider) {
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
@@ -66,18 +54,23 @@ EMSCRIPTEN_KEEPALIVE TGltfAssetLoader *GltfAssetLoader_create(TEngine *tEngine,
}
EMSCRIPTEN_KEEPALIVE TFilamentAsset *GltfAssetLoader_load(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tGltfResourceLoader,
uint8_t *data,
size_t length,
uint8_t numInstances)
{
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
auto *assetLoader = reinterpret_cast<gltfio::AssetLoader *>(tAssetLoader);
auto *resourceLoader = reinterpret_cast<gltfio::ResourceLoader *>(tGltfResourceLoader);
std::vector<gltfio::FilamentInstance *> instances(numInstances);
gltfio::FilamentAsset *asset;
gltfio::FilamentAsset *asset = assetLoader->createInstancedAsset((const uint8_t *)data, length, instances.data(), numInstances);
if(numInstances > 1) {
std::vector<gltfio::FilamentInstance *> instances(numInstances);
asset = assetLoader->createInstancedAsset((const uint8_t *)data, length, instances.data(), numInstances);
} else {
asset = assetLoader->createAsset((const uint8_t *)data, length);
}
if (!asset)
{
@@ -85,11 +78,15 @@ EMSCRIPTEN_KEEPALIVE TFilamentAsset *GltfAssetLoader_load(
return std::nullptr_t();
}
if (!resourceLoader->loadResources(asset))
{
Log("Unknown error loading glb asset");
return std::nullptr_t();
const char *const *const resourceUris = asset->getResourceUris();
const size_t resourceUriCount = asset->getResourceUriCount();
Log("glTF asset : %d resource URIs, %d instances", resourceUriCount, numInstances);
for(int i = 0; i < resourceUriCount; i++) {
Log("%s", resourceUris[i]);
}
return reinterpret_cast<TFilamentAsset *>(asset);
}

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@@ -0,0 +1,75 @@
#include "c_api/TGltfResourceLoader.h"
#include <filament/Engine.h>
#include <filament/Fence.h>
#include <filament/Material.h>
#include <filament/RenderableManager.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/Texture.h>
#include <filament/TextureSampler.h>
#include <filament/TransformManager.h>
#include <filament/View.h>
#include <gltfio/Animator.h>
#include <gltfio/AssetLoader.h>
#include <gltfio/FilamentAsset.h>
#include <gltfio/ResourceLoader.h>
#include <gltfio/TextureProvider.h>
#include <gltfio/math.h>
#include <gltfio/materials/uberarchive.h>
#include <utils/EntityManager.h>
#include <utils/NameComponentManager.h>
#include "Log.hpp"
#ifdef __cplusplus
namespace thermion
{
extern "C"
{
using namespace filament;
#endif
EMSCRIPTEN_KEEPALIVE TGltfResourceLoader *GltfResourceLoader_create(TEngine *tEngine, const char *relativeResourcePath) {
auto *engine = reinterpret_cast<Engine *>(tEngine);
auto *gltfResourceLoader = new gltfio::ResourceLoader({
.engine = engine,
.gltfPath = relativeResourcePath
});
auto stbDecoder = gltfio::createStbProvider(engine);
auto ktxDecoder = gltfio::createKtx2Provider(engine);
gltfResourceLoader->addTextureProvider("image/ktx2", ktxDecoder);
gltfResourceLoader->addTextureProvider("image/png", stbDecoder);
gltfResourceLoader->addTextureProvider("image/jpeg", stbDecoder);
return reinterpret_cast<TGltfResourceLoader *>(gltfResourceLoader);
}
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_destroy(TEngine *tEngine, TGltfResourceLoader *tGltfResourceLoader) {
auto *gltfResourceLoader = reinterpret_cast<gltfio::ResourceLoader *>(tGltfResourceLoader);
delete gltfResourceLoader;
}
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_addResourceData(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length) {
TRACE("Adding data (length %d) for glTF resource URI %s", length, uri);
auto *gltfResourceLoader = reinterpret_cast<gltfio::ResourceLoader *>(tGltfResourceLoader);
for(int i = 0; i < 8; i++) {
std::cout << static_cast<uint32_t>(data[i]) << " ";
}
std::cout << std::endl;
gltfResourceLoader->addResourceData(uri, { data, length});
}
EMSCRIPTEN_KEEPALIVE bool GltfResourceLoader_loadResources(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset) {
auto *gltfResourceLoader = reinterpret_cast<gltfio::ResourceLoader *>(tGltfResourceLoader);
auto *filamentAsset = reinterpret_cast<gltfio::FilamentAsset *>(tFilamentAsset);
return gltfResourceLoader->loadResources(filamentAsset);
}
#ifdef __cplusplus
}
}
#endif

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@@ -67,9 +67,8 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGlb(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
@@ -77,20 +76,61 @@ extern "C"
) {
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
auto *nameComponentManager = reinterpret_cast<utils::NameComponentManager *>(tNameComponentManager);
auto *tFilamentAsset = GltfAssetLoader_load(tAssetLoader, tResourceLoader, data, length, numInstances);
auto *tFilamentAsset = GltfAssetLoader_load(tEngine, tAssetLoader, data, length, numInstances);
auto *filamentAsset = reinterpret_cast<filament::gltfio::FilamentAsset *>(tFilamentAsset);
auto *assetLoader = reinterpret_cast<filament::gltfio::AssetLoader *>(tAssetLoader);
auto *resourceLoader = reinterpret_cast<filament::gltfio::ResourceLoader *>(tResourceLoader);
auto *sceneAsset = new GltfSceneAsset(
filamentAsset,
assetLoader,
engine,
nameComponentManager
);
return reinterpret_cast<TSceneAsset *>(sceneAsset);
return reinterpret_cast<TSceneAsset *>(sceneAsset);
}
EMSCRIPTEN_KEEPALIVE int32_t SceneAsset_getResourceUriCount(
TSceneAsset *tSceneAsset
) {
auto sceneAsset = reinterpret_cast<SceneAsset *>(tSceneAsset);
if(sceneAsset->getType() != SceneAsset::SceneAssetType::Gltf) {
Log("Error - not a gltf asset");
return -1;
}
auto gltfAsset = reinterpret_cast<GltfSceneAsset *>(tSceneAsset);
auto *filamentAsset = gltfAsset->getAsset();
return filamentAsset->getResourceUriCount();
}
EMSCRIPTEN_KEEPALIVE const char* const* SceneAsset_getResourceUris(
TSceneAsset *tSceneAsset
) {
auto sceneAsset = reinterpret_cast<SceneAsset *>(tSceneAsset);
if(sceneAsset->getType() != SceneAsset::SceneAssetType::Gltf) {
Log("Error - not a gltf asset");
return nullptr;
}
auto gltfAsset = reinterpret_cast<GltfSceneAsset *>(tSceneAsset);
auto *filamentAsset = gltfAsset->getAsset();
return filamentAsset->getResourceUris();
}
EMSCRIPTEN_KEEPALIVE TFilamentAsset *SceneAsset_getFilamentAsset(TSceneAsset *tSceneAsset) {
auto sceneAsset = reinterpret_cast<SceneAsset *>(tSceneAsset);
if(sceneAsset->getType() != SceneAsset::SceneAssetType::Gltf) {
Log("Error - not a gltf asset");
return nullptr;
}
auto gltfAsset = reinterpret_cast<GltfSceneAsset *>(tSceneAsset);
auto *filamentAsset = gltfAsset->getAsset();
TRACE("SceneAsset %d FilamentAsset %d", sceneAsset, filamentAsset);
return reinterpret_cast<TFilamentAsset *>(filamentAsset);
}
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGrid(TEngine *tEngine, TMaterial* tMaterial) {
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
auto *material = reinterpret_cast<filament::Material *>(tMaterial);

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@@ -9,6 +9,7 @@
#include "c_api/TAnimationManager.h"
#include "c_api/TEngine.h"
#include "c_api/TGltfAssetLoader.h"
#include "c_api/TGltfResourceLoader.h"
#include "c_api/TRenderer.h"
#include "c_api/TRenderTicker.h"
#include "c_api/TRenderTarget.h"
@@ -18,12 +19,9 @@
#include "c_api/TView.h"
#include "c_api/ThermionDartRenderThreadApi.h"
#include "rendering/RenderLoop.hpp"
#include "Log.hpp"
#include "ThreadPool.hpp"
using namespace thermion;
using namespace std::chrono_literals;
#include <time.h>
@@ -360,9 +358,8 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_loadGlbRenderThread(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
@@ -372,7 +369,7 @@ extern "C"
std::packaged_task<void()> lambda(
[=]
{
auto sceneAsset = SceneAsset_loadGlb(tAssetLoader, tResourceLoader, tEngine, tNameComponentManager, data, length, numInstances);
auto sceneAsset = SceneAsset_loadGlb(tEngine, tAssetLoader, tNameComponentManager, data, length, numInstances);
callback(sceneAsset);
});
auto fut = _rl->add_task(lambda);
@@ -875,19 +872,54 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *)) {
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_createRenderThread(TEngine *tEngine, const char* relativeResourcePath, void (*callback)(TGltfResourceLoader *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto loader = GltfResourceLoader_create(tEngine);
auto loader = GltfResourceLoader_create(tEngine, relativeResourcePath);
callback(loader);
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, void (*callback)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
GltfResourceLoader_destroy(tEngine, tResourceLoader);
callback();
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_loadResourcesRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto result = GltfResourceLoader_loadResources(tGltfResourceLoader, tFilamentAsset);
callback(result);
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_addResourceDataRenderThread(
TGltfResourceLoader *tGltfResourceLoader,
const char *uri,
uint8_t *data,
size_t length,
void (*callback)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
GltfResourceLoader_addResourceData(tGltfResourceLoader, uri, data, length);
callback();
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_loadRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
uint8_t *data,
size_t length,
uint8_t numInstances,
@@ -896,7 +928,7 @@ extern "C"
std::packaged_task<void()> lambda(
[=]() mutable
{
auto loader = GltfAssetLoader_load(tAssetLoader, tResourceLoader, data, length, numInstances);
auto loader = GltfAssetLoader_load(tEngine, tAssetLoader, data, length, numInstances);
callback(loader);
});
auto fut = _rl->add_task(lambda);