refactoring

This commit is contained in:
Nick Fisher
2025-03-20 18:48:04 +08:00
parent cbff4cd805
commit e6bdcb687a
16 changed files with 780 additions and 541 deletions

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@@ -1,79 +0,0 @@
/*
* This file is licensed under the zlib/libpng license, included in this
* distribution in the file COPYING.
*/
#include <future>
#include <thread>
#include <deque>
#include <vector>
#include <utility>
#include <chrono>
#include <functional>
#include <type_traits>
#ifndef _THREADPOOL_HPP
#define _THREADPOOL_HPP
namespace thermion {
class ThreadPool {
std::vector<std::thread> pool;
bool stop;
std::mutex access;
std::condition_variable cond;
std::deque<std::function<void()>> tasks;
public:
explicit ThreadPool(int nr = 1) : stop(false) {
while(nr-->0) {
add_worker();
}
}
~ThreadPool() {
stop = true;
for(std::thread &t : pool) {
t.join();
}
pool.clear();
}
template<class Rt>
auto add_task(std::packaged_task<Rt()>& pt) -> std::future<Rt> {
std::unique_lock<std::mutex> lock(access);
auto ret = pt.get_future();
tasks.push_back([pt=std::make_shared<std::packaged_task<Rt()>>(std::move(pt))]{ (*pt)();});
cond.notify_one();
return ret;
}
private:
void add_worker() {
std::thread t([this]() {
while(!stop || tasks.size() > 0) {
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(access);
if(tasks.empty()) {
cond.wait_for(lock, std::chrono::duration<int, std::milli>(5));
continue;
}
task = std::move(tasks.front());
tasks.pop_front();
}
task();
}
});
pool.push_back(std::move(t));
}
};
}
#endif//_THREADPOOL_HPP
// vim: syntax=cpp11

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@@ -1,10 +1,7 @@
#ifndef _T_GLTF_ASSET_LOADER_H
#define _T_GLTF_ASSET_LOADER_H
#pragma once
#include "APIExport.h"
#include "APIBoundaryTypes.h"
#include "TMaterialInstance.h"
#include "TTexture.h"
#ifdef __cplusplus
extern "C"
@@ -12,10 +9,10 @@ extern "C"
#endif
EMSCRIPTEN_KEEPALIVE TGltfAssetLoader *GltfAssetLoader_create(TEngine *tEngine, TMaterialProvider *tMaterialProvider);
EMSCRIPTEN_KEEPALIVE TGltfResourceLoader *GltfResourceLoader_create(TEngine *tEngine);
EMSCRIPTEN_KEEPALIVE TFilamentAsset *GltfAssetLoader_load(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
uint8_t *data,
size_t length,
uint8_t numInstances
@@ -27,4 +24,3 @@ EMSCRIPTEN_KEEPALIVE TMaterialProvider *GltfAssetLoader_getMaterialProvider(TGlt
}
#endif
#endif

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@@ -0,0 +1,21 @@
#pragma once
#include "APIExport.h"
#include "APIBoundaryTypes.h"
#ifdef __cplusplus
extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TGltfResourceLoader *GltfResourceLoader_create(TEngine *tEngine, const char *relativeResourcePath);
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_destroy(TEngine *tEngine, TGltfResourceLoader *tGltfResourceLoader);
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncBeginLoad(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset);
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_addResourceData(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length);
EMSCRIPTEN_KEEPALIVE bool GltfResourceLoader_loadResources(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset);
#ifdef __cplusplus
}
#endif

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@@ -24,9 +24,8 @@ extern "C"
);
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGlb(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
@@ -43,6 +42,16 @@ extern "C"
size_t numInstances
);
EMSCRIPTEN_KEEPALIVE int32_t SceneAsset_getResourceUriCount(
TSceneAsset *tSceneAsset
);
EMSCRIPTEN_KEEPALIVE const char* const* SceneAsset_getResourceUris(
TSceneAsset *tSceneAsset
);
EMSCRIPTEN_KEEPALIVE TFilamentAsset *SceneAsset_getFilamentAsset(TSceneAsset *tSceneAsset);
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGrid(TEngine *tEngine, TMaterial * tMaterial);
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroy(TSceneAsset *tSceneAsset);

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@@ -85,9 +85,8 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void SceneAsset_loadGlbRenderThread(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
@@ -250,10 +249,14 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, EntityId entityId, void (*callback)());
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, void (*callback)(TGltfAssetLoader *));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_createRenderThread(TEngine *tEngine, const char* relativeResourcePath, void (*callback)(TGltfResourceLoader *));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, void (*callback)());
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_loadResourcesRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_addResourceDataRenderThread(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length, void (*callback)());
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_loadRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
uint8_t *data,
size_t length,
uint8_t numInstances,

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@@ -41,7 +41,7 @@ namespace thermion
_materialInstances(materialInstances),
_materialInstanceCount(materialInstanceCount)
{
TRACE("Created GltfSceneAsset with %d reserved instances", asset->getAssetInstanceCount());
TRACE("Created GltfSceneAsset from FilamentAsset %d with %d reserved instances", asset, asset->getAssetInstanceCount());
}
~GltfSceneAsset();