update macos/ios to Filament v1.51.2
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@@ -20,12 +20,18 @@
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#include <backend/Platform.h>
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#include <bluevk/BlueVK.h>
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#include <utils/CString.h>
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#include <utils/FixedCapacityVector.h>
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#include <utils/PrivateImplementation.h>
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#include <string_view>
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#include <tuple>
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#include <unordered_set>
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#include <stddef.h>
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#include <stdint.h>
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namespace filament::backend {
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using SwapChain = Platform::SwapChain;
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@@ -89,36 +95,44 @@ public:
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// ----------------------------------------------------
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// ---------- Platform Customization options ----------
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/**
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* The client preference can be stored within the struct. We allow for two specification of
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* preference:
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* 1) A substring to match against `VkPhysicalDeviceProperties.deviceName`.
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* 2) Index of the device in the list as returned by vkEnumeratePhysicalDevices.
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*/
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struct GPUPreference {
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std::string deviceName;
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int8_t index = -1;
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struct Customization {
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/**
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* The client can specify the GPU (i.e. VkDevice) for the platform. We allow the
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* following preferences:
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* 1) A substring to match against `VkPhysicalDeviceProperties.deviceName`. Empty string
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* by default.
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* 2) Index of the device in the list as returned by
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* `vkEnumeratePhysicalDevices`. -1 by default to indicate no preference.
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*/
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struct GPUPreference {
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utils::CString deviceName;
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int8_t index = -1;
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} gpu;
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/**
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* Whether the platform supports sRGB swapchain. Default is true.
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*/
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bool isSRGBSwapChainSupported = true;
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/**
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* When the platform window is resized, we will flush and wait on the command queues
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* before recreating the swapchain. Default is true.
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*/
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bool flushAndWaitOnWindowResize = true;
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};
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/**
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* Client can provide a preference over the GPU to use in the vulkan instance
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* @return `GPUPreference` struct that indicates the client's preference
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* Client can override to indicate customized behavior or parameter for their platform.
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* @return `Customization` struct that indicates the client's platform
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* customizations.
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*/
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virtual GPUPreference getPreferredGPU() noexcept {
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virtual Customization getCustomization() const noexcept {
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return {};
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}
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// -------- End platform customization options --------
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// ----------------------------------------------------
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/**
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* Returns whether the platform supports sRGB swapchain. This is true by default, and the client
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* needs to override this method to specify otherwise.
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* @return Whether the platform supports sRGB swapchain.
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*/
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virtual bool isSRGBSwapChainSupported() const {
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return true;
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}
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/**
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* Get the images handles and format of the memory backing the swapchain. This should be called
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* after createSwapChain() or after recreateIfResized().
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