update macos/ios to Filament v1.51.2
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@@ -97,8 +97,8 @@ struct AssetConfiguration {
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*
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* // Load buffers and textures from disk.
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* ResourceLoader resourceLoader({engine, ".", true});
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* resourceLoader.addTextureProvider("image/png", decoder)
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* resourceLoader.addTextureProvider("image/jpeg", decoder)
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* resourceLoader.addTextureProvider("image/png", decoder);
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* resourceLoader.addTextureProvider("image/jpeg", decoder);
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* resourceLoader.loadResources(asset);
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*
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* // Free the glTF hierarchy as it is no longer needed.
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@@ -197,7 +197,7 @@ public:
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* This cannot be called after FilamentAsset::releaseSourceData().
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* See also AssetLoader::createInstancedAsset().
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*/
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FilamentInstance* createInstance(FilamentAsset* primary);
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FilamentInstance* createInstance(FilamentAsset* asset);
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/**
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* Allows clients to enable diagnostic shading on newly-loaded assets.
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