update macos/ios to Filament v1.51.2
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@@ -103,7 +103,7 @@ public:
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*
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* This removes all the asset entities from the Scene, but does not destroy them.
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*/
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void removeEntity();
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void removeAsset();
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/**
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* Sets or changes the current scene's IBL to allow the UI manipulate it.
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@@ -227,12 +227,10 @@ public:
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*/
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Settings& getSettings() { return mSettings; }
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void stopAnimation() { mCurrentAnimation = 0; }
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void stopAnimation() { mCurrentAnimation = -1; }
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int getCurrentCamera() const { return mCurrentCamera; }
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float getOcularDistance() const { return mOcularDistance; }
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private:
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using SceneMask = gltfio::NodeManager::SceneMask;
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@@ -256,7 +254,7 @@ private:
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std::function<void()> mCustomUI;
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// Properties that can be changed from the UI.
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int mCurrentAnimation = 1; // It is a 1-based index and 0 means not playing animation
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int mCurrentAnimation = 0; // -1 means not playing animation and count means plays all of them (0-based index)
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int mCurrentVariant = 0;
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bool mEnableWireframe = false;
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int mVsmMsaaSamplesLog2 = 1;
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@@ -268,15 +266,12 @@ private:
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SceneMask mVisibleScenes;
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bool mShowingRestPose = false;
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// Stereoscopic debugging
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float mOcularDistance = 0.0f;
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// 0 is the default "free camera". Additional cameras come from the gltf file (1-based index).
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int mCurrentCamera = 0;
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// Cross fade animation parameters.
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float mCrossFadeDuration = 0.5f; // number of seconds to transition between animations
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int mPreviousAnimation = 0; // one-based index of the previous animation
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int mPreviousAnimation = -1; // zero-based index of the previous animation
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double mCurrentStartTime = 0.0f; // start time of most recent cross-fade (seconds)
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double mPreviousStartTime = 0.0f; // start time of previous cross-fade (seconds)
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bool mResetAnimation = true; // set when building ImGui widgets, honored in applyAnimation
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