update headers to Filament v1.25.0
This commit is contained in:
@@ -33,7 +33,6 @@
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#include <stddef.h>
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#include <stdint.h>
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namespace filament {
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/**
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* Types and enums used by filament's driver.
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*
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@@ -41,24 +40,24 @@ namespace filament {
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* internal redeclaration of these types.
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* For e.g. Use Texture::Sampler instead of filament::SamplerType.
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*/
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namespace backend {
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namespace filament::backend {
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static constexpr uint64_t SWAP_CHAIN_CONFIG_TRANSPARENT = 0x1;
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static constexpr uint64_t SWAP_CHAIN_CONFIG_READABLE = 0x2;
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static constexpr uint64_t SWAP_CHAIN_CONFIG_ENABLE_XCB = 0x4;
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static constexpr uint64_t SWAP_CHAIN_CONFIG_TRANSPARENT = 0x1;
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static constexpr uint64_t SWAP_CHAIN_CONFIG_READABLE = 0x2;
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static constexpr uint64_t SWAP_CHAIN_CONFIG_ENABLE_XCB = 0x4;
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static constexpr uint64_t SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER = 0x8;
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static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guaranteed by OpenGL ES.
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static constexpr size_t MAX_VERTEX_SAMPLER_COUNT = 16; // This is guaranteed by OpenGL ES.
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static constexpr size_t MAX_FRAGMENT_SAMPLER_COUNT = 16; // This is guaranteed by OpenGL ES.
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static constexpr size_t MAX_SAMPLER_COUNT = 32; // This is guaranteed by OpenGL ES.
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static constexpr size_t MAX_VERTEX_BUFFER_COUNT = 16; // Max number of bound buffer objects.
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static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guaranteed by OpenGL ES.
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static constexpr size_t MAX_VERTEX_SAMPLER_COUNT = 16; // This is guaranteed by OpenGL ES.
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static constexpr size_t MAX_FRAGMENT_SAMPLER_COUNT = 16; // This is guaranteed by OpenGL ES.
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static constexpr size_t MAX_SAMPLER_COUNT = 32; // This is guaranteed by OpenGL ES.
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static constexpr size_t MAX_VERTEX_BUFFER_COUNT = 16; // Max number of bound buffer objects.
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static_assert(MAX_VERTEX_BUFFER_COUNT <= MAX_VERTEX_ATTRIBUTE_COUNT,
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"The number of buffer objects that can be attached to a VertexBuffer must be "
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"less than or equal to the maximum number of vertex attributes.");
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static constexpr size_t CONFIG_BINDING_COUNT = 8;
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static constexpr size_t CONFIG_BINDING_COUNT = 12; // This is guaranteed by OpenGL ES.
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/**
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* Selects which driver a particular Engine should use.
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@@ -129,7 +128,6 @@ inline constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept
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enum class BufferUsage : uint8_t {
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STATIC, //!< content modified once, used many times
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DYNAMIC, //!< content modified frequently, used many times
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STREAM, //!< content invalidated and modified frequently, used many times
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};
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/**
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@@ -142,9 +140,9 @@ struct Viewport {
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uint32_t width; //!< width in pixels
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uint32_t height; //!< height in pixels
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//! get the right coordinate in window space of the viewport
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int32_t right() const noexcept { return left + width; }
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int32_t right() const noexcept { return left + int32_t(width); }
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//! get the top coordinate in window space of the viewport
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int32_t top() const noexcept { return bottom + height; }
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int32_t top() const noexcept { return bottom + int32_t(height); }
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};
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/**
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@@ -160,7 +158,7 @@ struct DepthRange {
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* @see Fence, Fence::wait()
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*/
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enum class FenceStatus : int8_t {
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ERROR = -1, //!< An error occured. The Fence condition is not satisfied.
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ERROR = -1, //!< An error occurred. The Fence condition is not satisfied.
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CONDITION_SATISFIED = 0, //!< The Fence condition is satisfied.
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TIMEOUT_EXPIRED = 1, //!< wait()'s timeout expired. The Fence condition is not satisfied.
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};
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@@ -169,7 +167,7 @@ enum class FenceStatus : int8_t {
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* Status codes for sync objects
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*/
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enum class SyncStatus : int8_t {
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ERROR = -1, //!< An error occured. The Sync is not signaled.
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ERROR = -1, //!< An error occurred. The Sync is not signaled.
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SIGNALED = 0, //!< The Sync is signaled.
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NOT_SIGNALED = 1, //!< The Sync is not signaled yet
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};
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@@ -720,7 +718,7 @@ enum class SamplerCompareMode : uint8_t {
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COMPARE_TO_TEXTURE = 1
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};
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//! comparison function for the depth sampler
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//! comparison function for the depth / stencil sampler
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enum class SamplerCompareFunc : uint8_t {
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// don't change the enums values
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LE = 0, //!< Less or equal
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@@ -729,11 +727,11 @@ enum class SamplerCompareFunc : uint8_t {
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G, //!< Strictly greater than
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E, //!< Equal
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NE, //!< Not equal
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A, //!< Always. Depth testing is deactivated.
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N //!< Never. The depth test always fails.
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A, //!< Always. Depth / stencil testing is deactivated.
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N //!< Never. The depth / stencil test always fails.
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};
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//! Sampler paramters
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//! Sampler parameters
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struct SamplerParams { // NOLINT
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union {
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struct {
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@@ -786,10 +784,21 @@ enum class BlendFunction : uint8_t {
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SRC_ALPHA_SATURATE //!< f(src, dst) = (1,1,1) * min(src.a, 1 - dst.a), 1
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};
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//! stencil operation
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enum class StencilOperation : uint8_t {
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KEEP, //!< Keeps the current value.
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ZERO, //!< Sets the value to 0.
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REPLACE, //!< Sets the value to the stencil reference value.
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INCR, //!< Increments the current value. Clamps to the maximum representable unsigned value.
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INCR_WRAP, //!< Increments the current value. Wraps value to zero when incrementing the maximum representable unsigned value.
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DECR, //!< Decrements the current value. Clamps to 0.
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DECR_WRAP, //!< Decrements the current value. Wraps value to the maximum representable unsigned value when decrementing a value of zero.
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INVERT, //!< Bitwise inverts the current value.
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};
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//! Stream for external textures
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enum class StreamType {
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NATIVE, //!< Not synchronized but copy-free. Good for video.
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TEXTURE_ID, //!< Synchronized, but GL-only and incurs copies. Good for AR on devices before API 26.
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ACQUIRED, //!< Synchronized, copy-free, and take a release callback. Good for AR but requires API 26+.
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};
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@@ -819,9 +828,11 @@ struct RasterState {
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using DepthFunc = backend::SamplerCompareFunc;
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using BlendEquation = backend::BlendEquation;
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using BlendFunction = backend::BlendFunction;
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using StencilFunction = backend::SamplerCompareFunc;
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using StencilOperation = backend::StencilOperation;
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RasterState() noexcept { // NOLINT
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static_assert(sizeof(RasterState) == sizeof(uint32_t),
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static_assert(sizeof(RasterState) == sizeof(uint64_t),
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"RasterState size not what was intended");
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culling = CullingMode::BACK;
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blendEquationRGB = BlendEquation::ADD;
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@@ -830,6 +841,10 @@ struct RasterState {
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blendFunctionSrcAlpha = BlendFunction::ONE;
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blendFunctionDstRGB = BlendFunction::ZERO;
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blendFunctionDstAlpha = BlendFunction::ZERO;
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stencilFunc = StencilFunction::A;
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stencilOpStencilFail = StencilOperation::KEEP;
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stencilOpDepthFail = StencilOperation::KEEP;
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stencilOpDepthStencilPass = StencilOperation::KEEP;
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}
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bool operator == (RasterState rhs) const noexcept { return u == rhs.u; }
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@@ -858,40 +873,56 @@ struct RasterState {
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union {
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struct {
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//! culling mode
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CullingMode culling : 2; // 2
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CullingMode culling : 2; // 2
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//! blend equation for the red, green and blue components
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BlendEquation blendEquationRGB : 3; // 5
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BlendEquation blendEquationRGB : 3; // 5
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//! blend equation for the alpha component
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BlendEquation blendEquationAlpha : 3; // 8
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BlendEquation blendEquationAlpha : 3; // 8
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//! blending function for the source color
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BlendFunction blendFunctionSrcRGB : 4; // 12
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BlendFunction blendFunctionSrcRGB : 4; // 12
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//! blending function for the source alpha
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BlendFunction blendFunctionSrcAlpha : 4; // 16
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BlendFunction blendFunctionSrcAlpha : 4; // 16
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//! blending function for the destination color
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BlendFunction blendFunctionDstRGB : 4; // 20
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BlendFunction blendFunctionDstRGB : 4; // 20
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//! blending function for the destination alpha
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BlendFunction blendFunctionDstAlpha : 4; // 24
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BlendFunction blendFunctionDstAlpha : 4; // 24
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//! Whether depth-buffer writes are enabled
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bool depthWrite : 1; // 25
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bool depthWrite : 1; // 25
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//! Depth test function
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DepthFunc depthFunc : 3; // 28
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DepthFunc depthFunc : 3; // 28
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//! Whether color-buffer writes are enabled
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bool colorWrite : 1; // 29
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bool colorWrite : 1; // 29
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//! use alpha-channel as coverage mask for anti-aliasing
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bool alphaToCoverage : 1; // 30
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bool alphaToCoverage : 1; // 30
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//! whether front face winding direction must be inverted
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bool inverseFrontFaces : 1; // 31
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bool inverseFrontFaces : 1; // 31
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//! Whether stencil-buffer writes are enabled
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bool stencilWrite : 1; // 32
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//! Stencil reference value
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uint8_t stencilRef : 8; // 40
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//! Stencil test function
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StencilFunction stencilFunc : 3; // 43
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//! Stencil operation when stencil test fails
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StencilOperation stencilOpStencilFail : 3; // 46
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//! padding, must be 0
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uint8_t padding : 1; // 32
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uint8_t padding0 : 2; // 48
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//! Stencil operation when stencil test passes but depth test fails
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StencilOperation stencilOpDepthFail : 3; // 51
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//! Stencil operation when both stencil and depth test pass
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StencilOperation stencilOpDepthStencilPass : 3; // 54
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//! padding, must be 0
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uint8_t padding1 : 2; // 56
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//! padding, must be 0
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uint8_t padding2 : 8; // 64
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};
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uint32_t u = 0;
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uint64_t u = 0;
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};
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};
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@@ -914,7 +945,7 @@ struct ShaderStageFlags {
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(fragment && type == ShaderType::FRAGMENT);
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}
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};
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static constexpr ShaderStageFlags ALL_SHADER_STAGE_FLAGS = { .vertex = true, .fragment = true };
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static constexpr ShaderStageFlags ALL_SHADER_STAGE_FLAGS = { true, true };
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/**
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* Selects which buffers to clear at the beginning of the render pass, as well as which buffers
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@@ -998,8 +1029,7 @@ enum class Workaround : uint16_t {
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ALLOW_READ_ONLY_ANCILLARY_FEEDBACK_LOOP
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};
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} // namespace backend
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} // namespace filament
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} // namespace filament::backend
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template<> struct utils::EnableBitMaskOperators<filament::backend::TargetBufferFlags>
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: public std::true_type {};
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@@ -26,6 +26,7 @@
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#include <stdint.h>
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#include <limits>
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#include <type_traits>
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namespace filament::backend {
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@@ -80,7 +80,7 @@ public:
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* underlying platform is returned and \p backendHint is updated
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* accordingly. Can't be nullptr.
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*
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* @return A pointer to the Plaform object.
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* @return A pointer to the Platform object.
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*
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* @see destroy
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*/
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