update headers to Filament v1.25.0
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@@ -33,6 +33,7 @@ namespace filament {
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/**
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* SkinningBuffer is used to hold skinning data (bones). It is a simple wraper around
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* a structured UBO.
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* @see RenderableManager::setSkinningBuffer
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*/
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class UTILS_PUBLIC SkinningBuffer : public FilamentAPI {
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struct BuilderDetails;
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@@ -93,6 +94,7 @@ public:
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* @param transforms pointer to at least count Bone
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* @param count number of Bone elements in transforms
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* @param offset offset in elements (not bytes) in the SkinningBuffer (not in transforms)
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* @see RenderableManager::setSkinningBuffer
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*/
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void setBones(Engine& engine, RenderableManager::Bone const* transforms,
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size_t count, size_t offset = 0);
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@@ -103,6 +105,7 @@ public:
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* @param transforms pointer to at least count mat4f
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* @param count number of mat4f elements in transforms
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* @param offset offset in elements (not bytes) in the SkinningBuffer (not in transforms)
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* @see RenderableManager::setSkinningBuffer
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*/
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void setBones(Engine& engine, math::mat4f const* transforms,
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size_t count, size_t offset = 0);
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