update headers to Filament v1.25.0
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ios/include/ktxreader/Ktx2Reader.h
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203
ios/include/ktxreader/Ktx2Reader.h
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/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef KTXREADER_KTX2READER_H
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#define KTXREADER_KTX2READER_H
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#include <cstdint>
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#include <cstddef>
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#include <filament/Texture.h>
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#include <utils/FixedCapacityVector.h>
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namespace filament {
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class Engine;
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}
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namespace basist {
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class ktx2_transcoder;
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}
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namespace ktxreader {
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class Ktx2Reader {
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public:
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using Engine = filament::Engine;
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using Texture = filament::Texture;
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enum class TransferFunction { LINEAR, sRGB };
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enum class Result {
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SUCCESS,
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COMPRESSED_TRANSCODE_FAILURE,
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UNCOMPRESSED_TRANSCODE_FAILURE,
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FORMAT_UNSUPPORTED,
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FORMAT_ALREADY_REQUESTED,
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};
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Ktx2Reader(Engine& engine, bool quiet = false);
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~Ktx2Reader();
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/**
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* Requests that the reader constructs Filament textures with given internal format.
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*
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* This MUST be called at least once before calling load().
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*
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* As a reminder, a basis-encoded KTX2 can be quickly transcoded to any number of formats,
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* so you need to tell it what formats your hw supports. That's why this method exists.
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*
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* Call requestFormat as many times as needed; formats that are submitted early are
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* considered higher priority.
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*
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* If BasisU knows a priori that the given format is not available (e.g. if the build has
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* disabled it), the format is not added and FORMAT_UNSUPPORTED is returned.
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*
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* Returns FORMAT_ALREADY_REQUESTED if the given format has already been requested.
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*
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* Hint: BasisU supports the following uncompressed formats: RGBA8, RGB565, RGBA4.
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*/
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Result requestFormat(Texture::InternalFormat format) noexcept;
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/**
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* Removes the given format from the list, or does nothing if it hasn't been requested.
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*/
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void unrequestFormat(Texture::InternalFormat format) noexcept;
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/**
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* Attempts to create and load a Filament texture from the given KTX2 blob.
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*
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* If none of the requested formats can be extracted from the data, this returns null.
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*
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* This method iterates through the requested format list, checking each one against the
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* platform's capabilities and its availability from the transcoder. When a suitable format
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* is determined, it then performs lossless decompression (zstd) before transcoding the data
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* into the final format.
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*
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* The transfer function specified here is used in two ways:
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* 1) It is checked against the transfer function that was specified as metadata
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* in the KTX2 blob. If they do not match, this method fails.
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* 2) It is used as a filter when determining the final internal format.
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*/
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Texture* load(const void* data, size_t size, TransferFunction transfer);
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/**
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* Asynchronous Interface
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* ======================
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*
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* Alternative API suitable for asynchronous transcoding of mipmap levels.
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* If unsure that you need to use this, then don't, just call load() instead.
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* Usage pseudocode:
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*
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* auto async = reader->asyncCreate(data, size, TransferFunction::LINEAR);
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* mTexture = async->getTexture();
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* auto backgroundThread = spawnThread({ async->doTranscoding(); })
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* backgroundThread.wait();
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* async->uploadImages();
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* reader->asyncDestroy(async);
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*
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* In the documentation comments, "foreground thread" refers to the thread that the
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* Filament Engine was created on.
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*/
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class Async {
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public:
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/**
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* Retrieves the Texture object.
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*
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* The texture is available immediately, but does not have its miplevels ready until
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* after doTranscoding() and the subsequent uploadImages() have been completed. The
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* caller has ownership over this texture and is responsible for freeing it after all
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* miplevels have been uploaded.
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*/
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Texture* getTexture() const noexcept;
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/**
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* Loads all mipmaps from the KTX2 file and transcodes them to the resolved format.
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*
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* This does not return until all mipmaps have been transcoded. This is typically
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* called from a background thread.
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*/
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Result doTranscoding();
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/**
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* Uploads pending mipmaps to the texture.
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*
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* This can safely be called while doTranscoding() is still working in another thread.
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* Since this calls Texture::setImage(), it should be called from the foreground thread;
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* see "Thread safety" in the documentation for filament::Engine.
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*/
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void uploadImages();
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protected:
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Async() noexcept = default;
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~Async() = default;
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public:
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Async(Async const&) = delete;
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Async(Async&&) = delete;
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Async& operator=(Async const&) = delete;
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Async& operator=(Async&&) = delete;
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friend class Ktx2Reader;
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};
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/**
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* Creates a texture without starting the transcode process.
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*
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* This method is an alternative to load() that allows users to populate mipmap levels
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* asynchronously. The texture object however is still created synchronously.
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*
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* - For a usage example, see the documentation for the Async object.
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* - Creates a copy of the given buffer, allowing clients to free it immediately.
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* - Returns null if none of the requested formats can be extracted from the data.
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*
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* This method iterates through the requested format list, checking each one against the
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* platform's capabilities and its availability from the transcoder. When a suitable format
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* is determined, it then performs lossless decompression (zstd) before transcoding the data
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* into the final format.
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*
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* The transfer function specified here is used in two ways:
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* 1) It is checked against the transfer function that was specified as metadata
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* in the KTX2 blob. If they do not match, this method fails.
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* 2) It is used as a filter when determining the final internal format.
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*/
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Async* asyncCreate(const void* data, size_t size, TransferFunction transfer);
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/**
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* Frees the given async object and sets it to null.
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*
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* This frees the original source data (i.e. the raw content of the KTX2 file) but does not
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* free the associated Texture object. This can be done after transcoding has finished.
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*/
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void asyncDestroy(Async** async);
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private:
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Ktx2Reader(const Ktx2Reader&) = delete;
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Ktx2Reader& operator=(const Ktx2Reader&) = delete;
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Ktx2Reader(Ktx2Reader&& that) noexcept = delete;
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Ktx2Reader& operator=(Ktx2Reader&& that) noexcept = delete;
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Texture* createTexture(basist::ktx2_transcoder* transcoder, const void* data,
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size_t size, TransferFunction transfer);
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Engine& mEngine;
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basist::ktx2_transcoder* const mTranscoder;
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utils::FixedCapacityVector<Texture::InternalFormat> mRequestedFormats;
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bool mQuiet;
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};
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} // namespace ktxreader
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#endif
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