update headers to Filament v1.25.0

This commit is contained in:
Nick Fisher
2022-07-10 17:49:56 +10:00
parent 804d0ef89b
commit ea2964c6c6
82 changed files with 11802 additions and 890 deletions

View File

@@ -40,7 +40,7 @@ namespace viewer {
*
* When executing a test, clients should call tick() after each frame is rendered, which gives
* automation an opportunity to push settings to Filament, increment the current test index (if
* enough time has elapsed), and request an asychronous screenshot.
* enough time has elapsed), and request an asynchronous screenshot.
*
* The time to sleep between tests is configurable and can be set to zero. Automation also waits a
* specified minimum number of frames between tests.

View File

@@ -72,6 +72,7 @@ using MultiSampleAntiAliasingOptions = filament::View::MultiSampleAntiAliasingOp
using TemporalAntiAliasingOptions = filament::View::TemporalAntiAliasingOptions;
using VignetteOptions = filament::View::VignetteOptions;
using VsmShadowOptions = filament::View::VsmShadowOptions;
using GuardBandOptions = filament::View::GuardBandOptions;
using LightManager = filament::LightManager;
// These functions push all editable property values to their respective Filament objects.
@@ -171,6 +172,7 @@ struct ViewSettings {
TemporalAntiAliasingOptions taa;
VignetteOptions vignette;
VsmShadowOptions vsmShadowOptions;
GuardBandOptions guardBand;
// Custom View Options
ColorGradingSettings colorGrading;
@@ -194,7 +196,7 @@ struct LightSettings {
LightManager::ShadowOptions shadowOptions;
SoftShadowOptions softShadowOptions;
float sunlightIntensity = 100000.0f;
math::float3 sunlightDirection = {0.6, -1.0, -0.8};;
math::float3 sunlightDirection = {0.6, -1.0, -0.8};
math::float3 sunlightColor = filament::Color::toLinear<filament::ACCURATE>({ 0.98, 0.92, 0.89});
float iblIntensity = 30000.0f;
float iblRotation = 0.0f;

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#ifndef VIEWER_SIMPLEVIEWER_H
#define VIEWER_SIMPLEVIEWER_H
#ifndef VIEWER_VIEWERGUI_H
#define VIEWER_VIEWERGUI_H
#include <filament/Box.h>
#include <filament/DebugRegistry.h>
@@ -26,6 +26,7 @@
#include <gltfio/Animator.h>
#include <gltfio/FilamentAsset.h>
#include <gltfio/NodeManager.h>
#include <viewer/Settings.h>
@@ -35,6 +36,7 @@
#include <math/mat4.h>
#include <math/vec3.h>
#include <functional>
#include <vector>
namespace filagui {
@@ -45,15 +47,15 @@ namespace filament {
namespace viewer {
/**
* \class SimpleViewer SimpleViewer.h viewer/SimpleViewer.h
* \brief Manages the state for a simple glTF viewer with imgui controls and a tree view.
* \class ViewerGui ViewerGui.h viewer/ViewerGui.h
* \brief Builds ImGui widgets for a simple glTF viewer and manages the associated state.
*
* This is a utility that can be used across multiple platforms, including web.
*
* \note If you don't need ImGui controls, there is no need to use this class, just use AssetLoader
* instead.
*/
class UTILS_PUBLIC SimpleViewer {
class UTILS_PUBLIC ViewerGui {
public:
using Animator = gltfio::Animator;
using FilamentAsset = gltfio::FilamentAsset;
@@ -62,29 +64,39 @@ public:
static constexpr int DEFAULT_SIDEBAR_WIDTH = 350;
/**
* Constructs a SimpleViewer that has a fixed association with the given Filament objects.
* Constructs a ViewerGui that has a fixed association with the given Filament objects.
*
* Upon construction, the simple viewer may create some additional Filament objects (such as
* light sources) that it owns.
*/
SimpleViewer(filament::Engine* engine, filament::Scene* scene, filament::View* view,
ViewerGui(filament::Engine* engine, filament::Scene* scene, filament::View* view,
int sidebarWidth = DEFAULT_SIDEBAR_WIDTH);
/**
* Destroys the SimpleViewer and any Filament entities that it owns.
* Destroys the ViewerGui and any Filament entities that it owns.
*/
~SimpleViewer();
~ViewerGui();
/**
* Adds the asset's ready-to-render entities into the scene.
* Sets the viewer's current asset.
*
* The viewer does not claim ownership over the asset or its entities. Clients should use
* AssetLoader and ResourceLoader to load an asset before passing it in.
*
* This method does not add renderables to the scene; see populateScene().
*
* @param asset The asset to view.
* @param instanceToAnimate Optional instance from which to get the animator.
*/
void populateScene(FilamentAsset* asset, FilamentInstance* instanceToAnimate = nullptr);
void setAsset(FilamentAsset* asset, FilamentInstance* instanceToAnimate = nullptr);
/**
* Adds the asset's ready-to-render entities into the scene.
*
* This is used for asychronous loading. It can be called once per frame to gradually add
* entities into the scene as their textures are loaded.
*/
void populateScene();
/**
* Removes the current asset from the viewer.
@@ -126,7 +138,7 @@ public:
void renderUserInterface(float timeStepInSeconds, filament::View* guiView, float pixelRatio);
/**
* Event-passing methods, useful only when SimpleViewer manages its own instance of ImGuiHelper.
* Event-passing methods, useful only when ViewerGui manages its own instance of ImGuiHelper.
* The key codes used in these methods are just normal ASCII/ANSI codes.
* @{
*/
@@ -218,8 +230,14 @@ public:
int getCurrentCamera() const { return mCurrentCamera; }
private:
using SceneMask = gltfio::NodeManager::SceneMask;
void updateIndirectLight();
bool isRemoteMode() const { return mAsset == nullptr; }
void sceneSelectionUI();
// Immutable properties set from the constructor.
filament::Engine* const mEngine;
filament::Scene* const mScene;
@@ -238,7 +256,6 @@ private:
// Properties that can be changed from the UI.
int mCurrentAnimation = 1; // It is a 1-based index and 0 means not playing animation
int mCurrentVariant = 0;
bool mResetAnimation = true;
bool mEnableWireframe = false;
int mVsmMsaaSamplesLog2 = 1;
Settings mSettings;
@@ -246,10 +263,19 @@ private:
uint32_t mFlags;
utils::Entity mCurrentMorphingEntity;
std::vector<float> mMorphWeights;
SceneMask mVisibleScenes;
bool mShowingRestPose = false;
// 0 is the default "free camera". Additional cameras come from the gltf file (1-based index).
int mCurrentCamera = 0;
// Cross fade animation parameters.
float mCrossFadeDuration = 0.5f; // number of seconds to transition between animations
int mPreviousAnimation = 0; // one-based index of the previous animation
double mCurrentStartTime = 0.0f; // start time of most recent cross-fade (seconds)
double mPreviousStartTime = 0.0f; // start time of previous cross-fade (seconds)
bool mResetAnimation = true; // set when building ImGui widgets, honored in applyAnimation
// Color grading UI state.
float mToneMapPlot[1024];
float mRangePlot[1024 * 3];
@@ -262,4 +288,4 @@ filament::math::mat4f fitIntoUnitCube(const filament::Aabb& bounds, float zoffse
} // namespace viewer
} // namespace filament
#endif // VIEWER_SIMPLEVIEWER_H
#endif // VIEWER_VIEWERGUI_H