only set mRendered to true when a frame was actually rendered
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@@ -115,7 +115,7 @@ void RenderThread::iter()
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{
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if (mRender && !mRendered)
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{
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mRenderTicker->render(0);
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if(mRenderTicker->render(0)) {
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mRender = false;
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mRendered = true;
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@@ -134,6 +134,7 @@ void RenderThread::iter()
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_accumulatedTime = 0.0f;
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}
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}
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}
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std::unique_lock<std::mutex> taskLock(_taskMutex);
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