fix instancing so that gltf assets always fill the first instance slot
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@@ -20,6 +20,14 @@ EMSCRIPTEN_KEEPALIVE TFilamentAsset *GltfAssetLoader_load(
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *GltfAssetLoader_getMaterialInstance(TRenderableManager *tRenderableManager, TFilamentAsset *tAsset);
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EMSCRIPTEN_KEEPALIVE TMaterialProvider *GltfAssetLoader_getMaterialProvider(TGltfAssetLoader *tAssetLoader);
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EMSCRIPTEN_KEEPALIVE int32_t FilamentAsset_getResourceUriCount(
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TFilamentAsset *tFilamentAsset
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);
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EMSCRIPTEN_KEEPALIVE const char* const* FilamentAsset_getResourceUris(
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TFilamentAsset *tFilamentAsset
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);
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#ifdef __cplusplus
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}
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#endif
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