fix instancing so that gltf assets always fill the first instance slot

This commit is contained in:
Nick Fisher
2025-03-28 13:06:36 +08:00
parent a79e1a86f8
commit ecb8d8672a
13 changed files with 206 additions and 186 deletions

View File

@@ -92,14 +92,12 @@ namespace thermion
FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void SceneAsset_loadGlbRenderThread(
EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
size_t numInstances,
void (*callback)(TSceneAsset *)
TFilamentAsset *tFilamentAsset,
void (*onComplete)(TSceneAsset *)
);
EMSCRIPTEN_KEEPALIVE void SceneAsset_createInstanceRenderThread(TSceneAsset *asset, TMaterialInstance **tMaterialInstances, int materialInstanceCount, void (*callback)(TSceneAsset *));
EMSCRIPTEN_KEEPALIVE void SceneAsset_createGeometryRenderThread(