fix instancing so that gltf assets always fill the first instance slot

This commit is contained in:
Nick Fisher
2025-03-28 13:06:36 +08:00
parent a79e1a86f8
commit ecb8d8672a
13 changed files with 206 additions and 186 deletions

View File

@@ -3,7 +3,6 @@
#include <memory>
#include <filament/Scene.h>
#include <gltfio/FilamentAsset.h>
#include <math.h>
#include <utils/Entity.h>