fix instancing so that gltf assets always fill the first instance slot
This commit is contained in:
@@ -4,6 +4,7 @@
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#include "c_api/TGizmo.h"
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#include "c_api/TSceneAsset.h"
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#include "c_api/TGltfAssetLoader.h"
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#include "scene/Gizmo.hpp"
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#include "scene/GltfSceneAsset.hpp"
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#include "resources/translation_gizmo_glb.h"
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@@ -20,56 +21,59 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE TGizmo *Gizmo_create(
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TEngine *tEngine,
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TGltfAssetLoader *assetLoader,
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TGltfAssetLoader *tAssetLoader,
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TGltfResourceLoader *tGltfResourceLoader,
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TNameComponentManager *tNameComponentManager,
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TView *tView,
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TMaterial *tMaterial,
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TGizmoType tGizmoType) {
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TGizmoType tGizmoType)
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{
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auto *engine = reinterpret_cast<Engine *>(tEngine);
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auto *view = reinterpret_cast<View *>(tView);
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auto *material = reinterpret_cast<Material *>(tMaterial);
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auto *gltfResourceLoader = reinterpret_cast<gltfio::ResourceLoader *>(tGltfResourceLoader);
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TSceneAsset *sceneAsset;
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const uint8_t *data;
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size_t size;
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switch (tGizmoType)
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{
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case GIZMO_TYPE_TRANSLATION:
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{
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{
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TRACE("Building translation gizmo");
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sceneAsset = SceneAsset_loadGlb(
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tEngine,
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assetLoader,
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tNameComponentManager,
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TRANSLATION_GIZMO_GLB_TRANSLATION_GIZMO_DATA,
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TRANSLATION_GIZMO_GLB_TRANSLATION_GIZMO_SIZE,
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3
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);
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data = TRANSLATION_GIZMO_GLB_TRANSLATION_GIZMO_DATA;
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size = TRANSLATION_GIZMO_GLB_TRANSLATION_GIZMO_SIZE;
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break;
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}
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case GIZMO_TYPE_ROTATION:
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{
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TRACE("Building rotation gizmo");
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sceneAsset = SceneAsset_loadGlb(
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tEngine,
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assetLoader,
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tNameComponentManager,
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ROTATION_GIZMO_GLB_ROTATION_GIZMO_DATA,
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ROTATION_GIZMO_GLB_ROTATION_GIZMO_SIZE,
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3
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);
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break;
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}
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}
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case GIZMO_TYPE_ROTATION:
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{
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TRACE("Building rotation gizmo");
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data = ROTATION_GIZMO_GLB_ROTATION_GIZMO_DATA;
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size = ROTATION_GIZMO_GLB_ROTATION_GIZMO_SIZE;
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break;
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}
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}
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auto *tFilamentAsset = GltfAssetLoader_load(
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tEngine,
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tAssetLoader,
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data,
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size,
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3);
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auto *filamentAsset = reinterpret_cast<gltfio::FilamentAsset *>(tFilamentAsset);
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auto *sceneAsset = SceneAsset_createFromFilamentAsset(
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tEngine,
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tAssetLoader,
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tNameComponentManager,
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tFilamentAsset);
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auto *gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(sceneAsset);
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auto *filamentAsset = gltfSceneAsset->getAsset();
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gltfResourceLoader->loadResources(filamentAsset);
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auto *gizmo = new Gizmo(
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gltfSceneAsset,
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engine,
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view,
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material
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);
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gltfSceneAsset,
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engine,
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view,
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material);
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return reinterpret_cast<TGizmo *>(gizmo);
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}
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@@ -114,6 +114,20 @@ EMSCRIPTEN_KEEPALIVE TMaterialProvider *GltfAssetLoader_getMaterialProvider(TGlt
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return reinterpret_cast<TMaterialProvider *>(&materialProvider);
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}
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EMSCRIPTEN_KEEPALIVE int32_t FilamentAsset_getResourceUriCount(
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TFilamentAsset *tFilamentAsset
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) {
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auto *filamentAsset = reinterpret_cast<gltfio::FilamentAsset *>(tFilamentAsset);
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return filamentAsset->getResourceUriCount();
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}
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EMSCRIPTEN_KEEPALIVE const char* const* FilamentAsset_getResourceUris(
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TFilamentAsset *tFilamentAsset
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) {
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auto *filamentAsset = reinterpret_cast<gltfio::FilamentAsset *>(tFilamentAsset);
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return filamentAsset->getResourceUris();
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}
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#ifdef __cplusplus
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}
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}
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@@ -66,17 +66,14 @@ extern "C"
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}
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGlb(
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createFromFilamentAsset(
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TEngine *tEngine,
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TGltfAssetLoader *tAssetLoader,
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TNameComponentManager *tNameComponentManager,
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const uint8_t *data,
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size_t length,
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size_t numInstances
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TFilamentAsset *tFilamentAsset
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) {
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auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
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auto *nameComponentManager = reinterpret_cast<utils::NameComponentManager *>(tNameComponentManager);
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auto *tFilamentAsset = GltfAssetLoader_load(tEngine, tAssetLoader, data, length, numInstances);
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auto *filamentAsset = reinterpret_cast<filament::gltfio::FilamentAsset *>(tFilamentAsset);
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auto *assetLoader = reinterpret_cast<filament::gltfio::AssetLoader *>(tAssetLoader);
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@@ -89,33 +86,6 @@ extern "C"
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return reinterpret_cast<TSceneAsset *>(sceneAsset);
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}
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EMSCRIPTEN_KEEPALIVE int32_t SceneAsset_getResourceUriCount(
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TSceneAsset *tSceneAsset
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) {
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auto sceneAsset = reinterpret_cast<SceneAsset *>(tSceneAsset);
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if(sceneAsset->getType() != SceneAsset::SceneAssetType::Gltf) {
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Log("Error - not a gltf asset");
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return -1;
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}
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auto gltfAsset = reinterpret_cast<GltfSceneAsset *>(tSceneAsset);
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auto *filamentAsset = gltfAsset->getAsset();
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return filamentAsset->getResourceUriCount();
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}
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EMSCRIPTEN_KEEPALIVE const char* const* SceneAsset_getResourceUris(
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TSceneAsset *tSceneAsset
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) {
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auto sceneAsset = reinterpret_cast<SceneAsset *>(tSceneAsset);
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if(sceneAsset->getType() != SceneAsset::SceneAssetType::Gltf) {
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Log("Error - not a gltf asset");
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return nullptr;
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}
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auto gltfAsset = reinterpret_cast<GltfSceneAsset *>(tSceneAsset);
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auto *filamentAsset = gltfAsset->getAsset();
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return filamentAsset->getResourceUris();
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}
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EMSCRIPTEN_KEEPALIVE TFilamentAsset *SceneAsset_getFilamentAsset(TSceneAsset *tSceneAsset) {
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auto sceneAsset = reinterpret_cast<SceneAsset *>(tSceneAsset);
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@@ -130,7 +100,6 @@ extern "C"
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return reinterpret_cast<TFilamentAsset *>(filamentAsset);
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}
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGrid(TEngine *tEngine, TMaterial* tMaterial) {
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auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
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auto *material = reinterpret_cast<filament::Material *>(tMaterial);
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@@ -234,6 +203,11 @@ extern "C"
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return reinterpret_cast<TSceneAsset*>(instance);
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}
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EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getInstanceCount(TSceneAsset *tSceneAsset) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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return asset->getInstanceCount();
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}
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createInstance(TSceneAsset *tSceneAsset, TMaterialInstance **tMaterialInstances, int materialInstanceCount)
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{
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auto *materialInstances = reinterpret_cast<MaterialInstance **>(tMaterialInstances);
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@@ -415,23 +415,6 @@ extern "C"
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auto fut = _renderThread->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneAsset_loadGlbRenderThread(
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TEngine *tEngine,
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TGltfAssetLoader *tAssetLoader,
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TNameComponentManager *tNameComponentManager,
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uint8_t *data,
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size_t length,
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size_t numInstances,
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void (*callback)(TSceneAsset *)
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) {
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std::packaged_task<void()> lambda(
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[=]
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{
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auto sceneAsset = SceneAsset_loadGlb(tEngine, tAssetLoader, tNameComponentManager, data, length, numInstances);
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callback(sceneAsset);
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});
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auto fut = _renderThread->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneAsset_createGeometryRenderThread(
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TEngine *tEngine,
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@@ -457,6 +440,22 @@ extern "C"
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auto fut = _renderThread->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
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TEngine *tEngine,
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TGltfAssetLoader *tAssetLoader,
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TNameComponentManager *tNameComponentManager,
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TFilamentAsset *tFilamentAsset,
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void (*onComplete)(TSceneAsset *)
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) {
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std::packaged_task<void()> lambda(
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[=]
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{
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auto sceneAsset = SceneAsset_createFromFilamentAsset(tEngine, tAssetLoader, tNameComponentManager, tFilamentAsset);
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onComplete(sceneAsset);
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});
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auto fut = _renderThread->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneAsset_createInstanceRenderThread(
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TSceneAsset *asset, TMaterialInstance **tMaterialInstances,
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int materialInstanceCount,
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@@ -3,9 +3,49 @@
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#include "scene/GltfSceneAssetInstance.hpp"
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#include "gltfio/FilamentInstance.h"
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#include "Log.hpp"
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#include <memory>
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#include <vector>
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#include <filament/Engine.h>
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#include <filament/RenderableManager.h>
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#include <filament/VertexBuffer.h>
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#include <filament/IndexBuffer.h>
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#include <gltfio/AssetLoader.h>
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#include <gltfio/FilamentAsset.h>
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#include <gltfio/MaterialProvider.h>
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#include <utils/NameComponentManager.h>
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#include "scene/GltfSceneAssetInstance.hpp"
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#include "components/AnimationComponentManager.hpp"
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#include "components/CollisionComponentManager.hpp"
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#include "scene/SceneAsset.hpp"
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namespace thermion
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{
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GltfSceneAsset::GltfSceneAsset(
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gltfio::FilamentAsset *asset,
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gltfio::AssetLoader *assetLoader,
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Engine *engine,
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utils::NameComponentManager* ncm,
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MaterialInstance **materialInstances,
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size_t materialInstanceCount,
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int instanceIndex) : _asset(asset),
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_assetLoader(assetLoader),
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_engine(engine),
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_ncm(ncm),
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_materialInstances(materialInstances),
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_materialInstanceCount(materialInstanceCount)
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{
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createInstance();
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TRACE("Created GltfSceneAsset from FilamentAsset %d with %d reserved instances", asset, asset->getAssetInstanceCount());
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}
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GltfSceneAsset::~GltfSceneAsset()
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{
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_instances.clear();
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@@ -14,6 +54,13 @@ namespace thermion
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TRACE("Destroyed");
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}
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void GltfSceneAsset::destroyInstance(SceneAsset *asset) {
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auto it = std::remove_if(_instances.begin(), _instances.end(), [=](auto &sceneAsset)
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{ return sceneAsset.get() == asset; });
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_instances.erase(it, _instances.end());
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};
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SceneAsset *GltfSceneAsset::createInstance(MaterialInstance **materialInstances, size_t materialInstanceCount)
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{
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auto instanceNumber = _instances.size();
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