don't revert final frame on animations
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@@ -143,14 +143,13 @@ void SceneAsset::updateEmbeddedAnimations() {
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if (status.loop) {
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status.startedAt = now;
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} else {
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animationTimeOffset = dur.count();
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finished = true;
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}
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} else {
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animationTimeOffset = dur.count();
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}
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// Log("time offset %f", animationTimeOffset);
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if (!finished) {
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_animator->applyAnimation(status.animationIndex, animationTimeOffset);
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} else {
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