reorder morph animations according to actual mesh morph targets

This commit is contained in:
Nick Fisher
2023-10-18 16:04:14 +08:00
parent 50c47fe908
commit ed3555c237
5 changed files with 34 additions and 36 deletions

View File

@@ -49,7 +49,6 @@ class AnimationBuilder {
meshName,
morphData,
_morphTargets.map((i) => availableMorphs[i]).toList(),
_morphTargets,
_frameLengthInMs);
}