feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
This commit is contained in:
115
thermion_dart/native/include/c_api/ThermionDartRenderThreadApi.h
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115
thermion_dart/native/include/c_api/ThermionDartRenderThreadApi.h
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#ifndef _DART_FILAMENT_FFI_API_H
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#define _DART_FILAMENT_FFI_API_H
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#include "ThermionDartApi.h"
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#include "TView.h"
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#include "TMaterialProvider.h"
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#ifdef __cplusplus
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namespace thermion
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{
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extern "C"
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{
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#endif
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///
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/// This header replicates most of the methods in ThermionDartApi.h.
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/// It represents the interface for:
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/// - invoking those methods that must be called on the main Filament engine thread
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/// - setting up a render loop
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///
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typedef int32_t EntityId;
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typedef void (*FilamentRenderCallback)(void *const owner);
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EMSCRIPTEN_KEEPALIVE void Viewer_createOnRenderThread(
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void *const context,
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void *const platform,
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const char *uberArchivePath,
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const void *const loader,
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void (*renderCallback)(void *const renderCallbackOwner),
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void *const renderCallbackOwner,
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void (*callback)(TViewer *viewer));
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EMSCRIPTEN_KEEPALIVE void Viewer_destroyOnRenderThread(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void Viewer_createSwapChainRenderThread(TViewer *viewer, void *const surface, void (*onComplete)(TSwapChain *));
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EMSCRIPTEN_KEEPALIVE void Viewer_createHeadlessSwapChainRenderThread(TViewer *viewer, uint32_t width, uint32_t height, void (*onComplete)(TSwapChain *));
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EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChainRenderThread(TViewer *viewer, TSwapChain *swapChain, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Viewer_renderRenderThread(TViewer *viewer, TView *view, TSwapChain *swapChain);
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EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderThread(TViewer *viewer, TView *view, TSwapChain *swapChain, uint8_t *out, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTargetRenderThread(TViewer *viewer, TView *view, TSwapChain *swapChain, TRenderTarget *renderTarget, uint8_t *out, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Viewer_requestFrameRenderThread(TViewer *viewer, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Viewer_loadIblRenderThread(TViewer *viewer, const char *iblPath, float intensity, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Viewer_createRenderTargetRenderThread(TViewer *viewer, intptr_t texture, uint32_t width, uint32_t height, void (*onComplete)(TRenderTarget *));
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EMSCRIPTEN_KEEPALIVE void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, thermion::ToneMapping toneMapping);
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EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, double bloom);
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FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
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EMSCRIPTEN_KEEPALIVE void set_rendering_render_thread(TViewer *viewer, bool rendering, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void set_frame_interval_render_thread(TViewer *viewer, float frameInterval);
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EMSCRIPTEN_KEEPALIVE void set_background_color_render_thread(TViewer *viewer, const float r, const float g, const float b, const float a);
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EMSCRIPTEN_KEEPALIVE void clear_background_image_render_thread(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void set_background_image_render_thread(TViewer *viewer, const char *path, bool fillHeight, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void set_background_image_position_render_thread(TViewer *viewer, float x, float y, bool clamp);
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EMSCRIPTEN_KEEPALIVE void load_skybox_render_thread(TViewer *viewer, const char *skyboxPath, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void remove_skybox_render_thread(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void SceneManager_createGeometryRenderThread(
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TSceneManager *sceneManager,
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float *vertices,
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int numVertices,
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float *normals,
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int numNormals,
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float *uvs,
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int numUvs,
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uint16_t *indices,
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int numIndices,
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int primitiveType,
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TMaterialInstance **materialInstances,
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int materialInstanceCount,
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bool keepData,
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void (*callback)(TSceneAsset *));
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EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync, void (*callback)(TSceneAsset *));
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EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance *));
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EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitFixedSizeMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance *));
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EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbRenderThread(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(TSceneAsset *));
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EMSCRIPTEN_KEEPALIVE void SceneManager_loadGltfRenderThread(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(TSceneAsset *));
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EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAllRenderThread(TSceneManager *tSceneManager, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAssetRenderThread(TSceneManager *tSceneManager, TSceneAsset *sceneAsset, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void SceneAsset_createInstanceRenderThread(TSceneAsset *asset, TMaterialInstance **tMaterialInstances, int materialInstanceCount, void (*callback)(TSceneAsset *));
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EMSCRIPTEN_KEEPALIVE void MaterialProvider_createMaterialInstanceRenderThread(TMaterialProvider *tMaterialProvider, TMaterialKey *tKey, void (*callback)(TMaterialInstance*));
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EMSCRIPTEN_KEEPALIVE void AnimationManager_updateBoneMatricesRenderThread(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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void (*callback)(bool));
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EMSCRIPTEN_KEEPALIVE void AnimationManager_setMorphTargetWeightsRenderThread(
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TAnimationManager *tAnimationManager,
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EntityId entityId,
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const float *const morphData,
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int numWeights,
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void (*callback)(bool));
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EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(TSceneManager *sceneManager,
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EntityId asset, void (*callback)(bool));
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EMSCRIPTEN_KEEPALIVE void set_bone_transform_render_thread(
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TSceneManager *sceneManager,
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EntityId asset,
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int skinIndex,
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int boneIndex,
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const float *const transform,
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void (*callback)(bool));
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EMSCRIPTEN_KEEPALIVE void set_post_processing_render_thread(TViewer *viewer, bool enabled);
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EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void unproject_texture_render_thread(TViewer *viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight, void (*callback)());
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#ifdef __cplusplus
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}
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}
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#endif
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#endif // _DART_FILAMENT_FFI_API_H
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