feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
This commit is contained in:
84
thermion_dart/native/src/c_api/TCamera.cpp
Normal file
84
thermion_dart/native/src/c_api/TCamera.cpp
Normal file
@@ -0,0 +1,84 @@
|
||||
#include <filament/View.h>
|
||||
#include <filament/Viewport.h>
|
||||
#include <filament/Engine.h>
|
||||
#include <filament/ToneMapper.h>
|
||||
#include <filament/ColorGrading.h>
|
||||
#include <filament/Camera.h>
|
||||
#include <utils/Entity.h>
|
||||
|
||||
#include "c_api/ThermionDartApi.h"
|
||||
#include "c_api/TCamera.h"
|
||||
#include "Log.hpp"
|
||||
#include "MathUtils.hpp"
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
namespace thermion
|
||||
{
|
||||
extern "C"
|
||||
{
|
||||
using namespace filament;
|
||||
|
||||
#endif
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(TCamera *tCamera, double4x4 projectionMatrix, double near, double far)
|
||||
{
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
camera->setCustomProjection(convert_double4x4_to_mat4(projectionMatrix), near, far);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera *tCamera)
|
||||
{
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
return convert_mat4_to_double4x4(camera->getModelMatrix());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const tCamera)
|
||||
{
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
return convert_mat4_to_double4x4(camera->getViewMatrix());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId Camera_getEntity(TCamera *tCamera)
|
||||
{
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
return utils::Entity::smuggle(camera->getEntity());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double Camera_getFocalLength(TCamera *const tCamera)
|
||||
{
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
return camera->getFocalLength() * 1000.0;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double Camera_getNear(TCamera *const tCamera)
|
||||
{
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
return camera->getNear();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double Camera_getCullingFar(TCamera *const tCamera)
|
||||
{
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
return camera->getCullingFar();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Camera_setProjection(TCamera *const tCamera, Projection projection, double left, double right,
|
||||
double bottom, double top,
|
||||
double near, double far)
|
||||
{
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
filament::Camera::Projection filamentProjection;
|
||||
switch(projection) {
|
||||
case Projection::Orthographic:
|
||||
filamentProjection = filament::Camera::Projection::ORTHO;
|
||||
case Projection::Perspective:
|
||||
filamentProjection = filament::Camera::Projection::PERSPECTIVE;
|
||||
}
|
||||
camera->setProjection(filamentProjection, left, right, bottom, top, near, far);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user