feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
This commit is contained in:
41
thermion_dart/native/src/c_api/TGizmo.cpp
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41
thermion_dart/native/src/c_api/TGizmo.cpp
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#include <filament/View.h>
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#include <filament/Engine.h>
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#include <filament/Scene.h>
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#include "c_api/TGizmo.h"
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#include "scene/Gizmo.hpp"
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#include "Log.hpp"
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#ifdef __cplusplus
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namespace thermion
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{
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extern "C"
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{
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using namespace filament;
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#endif
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EMSCRIPTEN_KEEPALIVE void Gizmo_pick(TGizmo *tGizmo, uint32_t x, uint32_t y, GizmoPickCallback callback)
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{
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auto *gizmo = reinterpret_cast<Gizmo *>(tGizmo);
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gizmo->pick(x, y, reinterpret_cast<Gizmo::GizmoPickCallback>(callback));
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}
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EMSCRIPTEN_KEEPALIVE void Gizmo_highlight(TGizmo *tGizmo, TGizmoAxis tAxis)
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{
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auto *gizmo = reinterpret_cast<Gizmo *>(tGizmo);
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auto axis = static_cast<Gizmo::Axis>(tAxis);
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gizmo->highlight(axis);
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}
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EMSCRIPTEN_KEEPALIVE void Gizmo_unhighlight(TGizmo *tGizmo)
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{
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auto *gizmo = reinterpret_cast<Gizmo *>(tGizmo);
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gizmo->unhighlight(Gizmo::Axis::X);
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gizmo->unhighlight(Gizmo::Axis::Y);
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gizmo->unhighlight(Gizmo::Axis::Z);
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}
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#ifdef __cplusplus
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}
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}
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#endif
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