feature!:

This is a breaking change needed to fully implement instancing and stencil highlighting.

Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.

final entity = await viewer.loadGlb("some.glb");

However, Filament "entities" are a lower-level abstraction.

Loading a glTF file, for example, inserts multiple entities into the scene.

For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.

"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.

Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
This commit is contained in:
Nick Fisher
2024-11-21 15:04:10 +08:00
parent 9ada6aae64
commit ed444b0615
195 changed files with 18061 additions and 12628 deletions

View File

@@ -0,0 +1,136 @@
#include <filament/MaterialInstance.h>
#include <math/mat4.h>
#include <math/vec4.h>
#include <math/vec2.h>
#include "Log.hpp"
#include "c_api/TMaterialInstance.h"
#ifdef __cplusplus
namespace thermion
{
extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE bool MaterialInstance_isStencilWriteEnabled(TMaterialInstance *tMaterialInstance)
{
return reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance)->isStencilWriteEnabled();
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance *materialInstance, bool enabled)
{
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setDepthWrite(enabled);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance *materialInstance, bool enabled)
{
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setDepthCulling(enabled);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance *tMaterialInstance, const char *propertyName, double x, double y, double z, double w)
{
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
filament::math::float4 data{static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w)};
materialInstance->setParameter(propertyName, data);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance *materialInstance, const char *propertyName, double x, double y)
{
filament::math::float2 data{static_cast<float>(x), static_cast<float>(y)};
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setParameter(propertyName, data);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance *materialInstance, const char *propertyName, double value)
{
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setParameter(propertyName, static_cast<float>(value));
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance *materialInstance, const char *propertyName, int value)
{
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setParameter(propertyName, value);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthFunc(TMaterialInstance *tMaterialInstance, TSamplerCompareFunc tDepthFunc)
{
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
auto depthFunc = static_cast<filament::MaterialInstance::DepthFunc>(tDepthFunc);
materialInstance->setDepthFunc(depthFunc);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpStencilFail(TMaterialInstance *tMaterialInstance,
TStencilOperation tOp, TStencilFace tFace)
{
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
auto op = static_cast<filament::MaterialInstance::StencilOperation>(tOp);
auto face = static_cast<filament::MaterialInstance::StencilFace>(tFace);
materialInstance->setStencilOpStencilFail(op, face);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpDepthFail(TMaterialInstance *tMaterialInstance,
TStencilOperation tOp, TStencilFace tFace)
{
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
auto op = static_cast<filament::MaterialInstance::StencilOperation>(tOp);
auto face = static_cast<filament::MaterialInstance::StencilFace>(tFace);
materialInstance->setStencilOpDepthFail(op, face);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpDepthStencilPass(TMaterialInstance *tMaterialInstance,
TStencilOperation tOp, TStencilFace tFace)
{
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
auto op = static_cast<filament::MaterialInstance::StencilOperation>(tOp);
auto face = static_cast<filament::MaterialInstance::StencilFace>(tFace);
materialInstance->setStencilOpDepthStencilPass(op, face);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilCompareFunction(TMaterialInstance *tMaterialInstance,
TSamplerCompareFunc tFunc, TStencilFace tFace)
{
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
auto func = static_cast<filament::MaterialInstance::StencilCompareFunc>(tFunc);
auto face = static_cast<filament::MaterialInstance::StencilFace>(tFace);
materialInstance->setStencilCompareFunction(func, face);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilReferenceValue(TMaterialInstance *tMaterialInstance,
uint8_t value, TStencilFace tFace)
{
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
auto face = static_cast<filament::MaterialInstance::StencilFace>(tFace);
materialInstance->setStencilReferenceValue(value, face);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilWrite(TMaterialInstance *materialInstance, bool enabled)
{
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setStencilWrite(enabled);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setCullingMode(TMaterialInstance *materialInstance, TCullingMode culling)
{
auto *instance = reinterpret_cast<::filament::MaterialInstance *>(materialInstance);
auto cullingMode = static_cast<filament::MaterialInstance::CullingMode>(culling);
instance->setCullingMode(cullingMode);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilReadMask(
TMaterialInstance *materialInstance,
uint8_t mask)
{
auto *instance = reinterpret_cast<::filament::MaterialInstance *>(materialInstance);
instance->setStencilReadMask(mask);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilWriteMask(
TMaterialInstance *materialInstance,
uint8_t mask)
{
auto *instance = reinterpret_cast<::filament::MaterialInstance *>(materialInstance);
instance->setStencilWriteMask(mask);
}
#ifdef __cplusplus
}
}
#endif