feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
This commit is contained in:
57
thermion_dart/native/src/c_api/TMaterialProvider.cpp
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57
thermion_dart/native/src/c_api/TMaterialProvider.cpp
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#include <filament/MaterialInstance.h>
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#include <gltfio/MaterialProvider.h>
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#include <math/mat4.h>
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#include <math/vec4.h>
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#include <math/vec2.h>
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#include "Log.hpp"
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#include "c_api/TMaterialProvider.h"
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#include "c_api/TMaterialInstance.h"
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#ifdef __cplusplus
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namespace thermion
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{
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using namespace filament;
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extern "C"
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{
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#endif
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *MaterialProvider_createMaterialInstance(TMaterialProvider *tMaterialProvider, TMaterialKey *materialConfig)
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{
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gltfio::MaterialKey config;
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gltfio::UvMap uvMap;
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memset(&config, 0, sizeof(gltfio::MaterialKey));
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// Set and log each field
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config.unlit = materialConfig->unlit;
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config.doubleSided = materialConfig->doubleSided;
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config.useSpecularGlossiness = materialConfig->useSpecularGlossiness;
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config.alphaMode = static_cast<filament::gltfio::AlphaMode>(materialConfig->alphaMode);
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config.hasBaseColorTexture = materialConfig->hasBaseColorTexture;
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config.hasClearCoat = materialConfig->hasClearCoat;
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config.hasClearCoatNormalTexture = materialConfig->hasClearCoatNormalTexture;
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config.hasClearCoatRoughnessTexture = materialConfig->hasClearCoatRoughnessTexture;
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config.hasEmissiveTexture = materialConfig->hasEmissiveTexture;
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config.hasIOR = materialConfig->hasIOR;
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config.hasMetallicRoughnessTexture = materialConfig->hasMetallicRoughnessTexture;
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config.hasNormalTexture = materialConfig->hasNormalTexture;
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config.hasOcclusionTexture = materialConfig->hasOcclusionTexture;
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config.hasSheen = materialConfig->hasSheen;
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config.hasSheenColorTexture = materialConfig->hasSheenColorTexture;
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config.hasSheenRoughnessTexture = materialConfig->hasSheenRoughnessTexture;
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config.hasTextureTransforms = materialConfig->hasTextureTransforms;
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config.hasTransmission = materialConfig->hasTransmission;
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config.hasTransmissionTexture = materialConfig->hasTransmissionTexture;
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config.hasVolume = materialConfig->hasVolume;
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config.hasVolumeThicknessTexture = materialConfig->hasVolumeThicknessTexture;
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config.baseColorUV = materialConfig->baseColorUV;
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config.hasVertexColors = materialConfig->hasVertexColors;
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auto *materialProvider = reinterpret_cast<gltfio::MaterialProvider *>(tMaterialProvider);
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auto materialInstance = materialProvider->createMaterialInstance(&config, &uvMap);
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return reinterpret_cast<TMaterialInstance *>(materialInstance);
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}
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#ifdef __cplusplus
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}
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}
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#endif
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