feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
This commit is contained in:
181
thermion_dart/native/src/c_api/TView.cpp
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181
thermion_dart/native/src/c_api/TView.cpp
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#include <filament/View.h>
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#include <filament/Viewport.h>
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#include <filament/Engine.h>
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#include <filament/ToneMapper.h>
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#include <filament/ColorGrading.h>
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#include <filament/Camera.h>
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#include "c_api/ThermionDartApi.h"
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#include "c_api/TView.h"
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#include "Log.hpp"
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#ifdef __cplusplus
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namespace thermion {
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extern "C"
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{
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using namespace filament;
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#endif
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EMSCRIPTEN_KEEPALIVE TViewport View_getViewport(TView *tView)
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{
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auto view = reinterpret_cast<View *>(tView);
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auto & vp = view->getViewport();
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TViewport tvp;
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tvp.left = vp.left;
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tvp.bottom = vp.bottom;
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tvp.width = vp.width;
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tvp.height = vp.height;
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return tvp;
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}
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EMSCRIPTEN_KEEPALIVE void View_updateViewport(TView *tView, uint32_t width, uint32_t height)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setViewport({0, 0, width, height});
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}
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EMSCRIPTEN_KEEPALIVE void View_setRenderTarget(TView *tView, TRenderTarget *tRenderTarget)
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{
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auto view = reinterpret_cast<View *>(tView);
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auto renderTarget = reinterpret_cast<RenderTarget *>(tRenderTarget);
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view->setRenderTarget(renderTarget);
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}
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EMSCRIPTEN_KEEPALIVE void View_setFrustumCullingEnabled(TView *tView, bool enabled)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setFrustumCullingEnabled(enabled);
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}
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EMSCRIPTEN_KEEPALIVE void View_setPostProcessing(TView *tView, bool enabled)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setPostProcessingEnabled(enabled);
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}
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EMSCRIPTEN_KEEPALIVE void View_setShadowsEnabled(TView *tView, bool enabled)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setShadowingEnabled(enabled);
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}
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EMSCRIPTEN_KEEPALIVE void View_setShadowType(TView *tView, int shadowType)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setShadowType((ShadowType)shadowType);
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}
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EMSCRIPTEN_KEEPALIVE void View_setSoftShadowOptions(TView *tView, float penumbraScale, float penumbraRatioScale)
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{
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auto view = reinterpret_cast<View *>(tView);
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SoftShadowOptions opts;
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opts.penumbraRatioScale = penumbraRatioScale;
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opts.penumbraScale = penumbraScale;
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view->setSoftShadowOptions(opts);
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}
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EMSCRIPTEN_KEEPALIVE void View_setBloom(TView *tView, float strength)
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{
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auto view = reinterpret_cast<View *>(tView);
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#ifndef __EMSCRIPTEN__
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decltype(view->getBloomOptions()) opts;
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opts.enabled = true;
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opts.strength = strength;
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view->setBloomOptions(opts);
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#endif
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}
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EMSCRIPTEN_KEEPALIVE void View_setToneMapping(TView *tView, TEngine *tEngine, ToneMapping toneMapping)
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{
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auto view = reinterpret_cast<View *>(tView);
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auto engine = reinterpret_cast<Engine *>(tEngine);
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ToneMapper *tm;
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switch (toneMapping)
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{
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case ToneMapping::ACES:
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Log("Setting tone mapping to ACES");
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tm = new ACESToneMapper();
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break;
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case ToneMapping::LINEAR:
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Log("Setting tone mapping to Linear");
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tm = new LinearToneMapper();
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break;
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case ToneMapping::FILMIC:
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Log("Setting tone mapping to Filmic");
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tm = new FilmicToneMapper();
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break;
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default:
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Log("ERROR: Unsupported tone mapping");
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return;
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}
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auto newColorGrading = ColorGrading::Builder().toneMapper(tm).build(*engine);
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auto oldColorGrading = view->getColorGrading();
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view->setColorGrading(newColorGrading);
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if (oldColorGrading)
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{
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engine->destroy(oldColorGrading);
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}
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delete tm;
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}
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void View_setAntiAliasing(TView *tView, bool msaa, bool fxaa, bool taa)
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{
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auto view = reinterpret_cast<View *>(tView);
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View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
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multiSampleAntiAliasingOptions.enabled = msaa;
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view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
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TemporalAntiAliasingOptions taaOpts;
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taaOpts.enabled = taa;
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view->setTemporalAntiAliasingOptions(taaOpts);
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view->setAntiAliasing(fxaa ? AntiAliasing::FXAA : AntiAliasing::NONE);
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}
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EMSCRIPTEN_KEEPALIVE void View_setLayerEnabled(TView* tView, int layer, bool enabled) {
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auto view = reinterpret_cast<View *>(tView);
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view->setLayerEnabled(layer, enabled);
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}
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EMSCRIPTEN_KEEPALIVE void View_setCamera(TView *tView, TCamera *tCamera) {
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auto view = reinterpret_cast<View *>(tView);
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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view->setCamera(camera);
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}
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EMSCRIPTEN_KEEPALIVE TScene* View_getScene(TView* tView) {
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auto view = reinterpret_cast<View *>(tView);
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return reinterpret_cast<TScene*>(view->getScene());
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}
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EMSCRIPTEN_KEEPALIVE TCamera* View_getCamera(TView *tView) {
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auto view = reinterpret_cast<View *>(tView);
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return reinterpret_cast<TCamera*>(&(view->getCamera()));
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}
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EMSCRIPTEN_KEEPALIVE void View_setStencilBufferEnabled(TView *tView, bool enabled) {
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auto view = reinterpret_cast<View *>(tView);
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view->setStencilBufferEnabled(enabled);
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}
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EMSCRIPTEN_KEEPALIVE bool View_isStencilBufferEnabled(TView *tView) {
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auto view = reinterpret_cast<View *>(tView);
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return view->isStencilBufferEnabled();
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}
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EMSCRIPTEN_KEEPALIVE void View_pick(TView *tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback)
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{
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auto *view = reinterpret_cast<View *>(tView);
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view->pick(x, y, [=](filament::View::PickingQueryResult const &result) {
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callback(requestId, utils::Entity::smuggle(result.renderable), result.depth, result.fragCoords.x, result.fragCoords.y, result.fragCoords.z);
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});
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}
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#ifdef __cplusplus
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}
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}
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#endif
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