feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
This commit is contained in:
@@ -8,30 +8,58 @@ import 'package:vector_math/vector_math_64.dart';
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import 'helpers.dart';
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Future<
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({
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ThermionAsset blueCube,
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MaterialInstance blueMaterialInstance,
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ThermionAsset greenCube,
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MaterialInstance greenMaterialInstance
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})> setup(ThermionViewer viewer) async {
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var blueMaterialInstance = await viewer.createUnlitMaterialInstance();
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final blueCube = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstances: [blueMaterialInstance]);
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await blueMaterialInstance.setParameterFloat4(
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"baseColorFactor", 0.0, 0.0, 1.0, 1.0);
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// Position blue cube slightly behind and to the right
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await viewer.setTransform(
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blueCube.entity, Matrix4.translation(Vector3(1.0, 0.0, -1.0)));
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var greenMaterialInstance = await viewer.createUnlitMaterialInstance();
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final greenCube = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstances: [greenMaterialInstance]);
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await greenMaterialInstance.setParameterFloat4(
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"baseColorFactor", 0.0, 1.0, 0.0, 1.0);
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return (
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blueCube: blueCube,
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blueMaterialInstance: blueMaterialInstance,
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greenCube: greenCube,
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greenMaterialInstance: greenMaterialInstance
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);
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}
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void main() async {
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final testHelper = TestHelper("integration");
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final testHelper = TestHelper("material");
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group("material tests", () {
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test('unlit material with color only', () async {
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var viewer = await testHelper.createViewer();
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await viewer.setCameraPosition(0, 0, 6);
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await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);
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await viewer.setPostProcessing(true);
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await viewer.setToneMapping(ToneMapper.LINEAR);
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await testHelper.withViewer((viewer) async {
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await viewer.setPostProcessing(true);
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await viewer.setToneMapping(ToneMapper.LINEAR);
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var materialInstance = await viewer.createUnlitMaterialInstance();
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var cube = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstance: materialInstance);
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var materialInstance = await viewer.createUnlitMaterialInstance();
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var cube = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstances: [materialInstance]);
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await materialInstance.setParameterFloat4(
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"baseColorFactor", 0.0, 1.0, 0.0, 1.0);
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await materialInstance.setParameterInt("baseColorIndex", -1);
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await viewer.render();
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await viewer.render();
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await viewer.render();
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await testHelper.capture(viewer, "unlit_material_base_color");
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await viewer.dispose();
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await materialInstance.setParameterFloat4(
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"baseColorFactor", 0.0, 1.0, 0.0, 1.0);
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await materialInstance.setParameterInt("baseColorIndex", -1);
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// await viewer.render();
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// await viewer.render();
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// await viewer.render();
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await testHelper.capture(viewer, "unlit_material_base_color");
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});
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});
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test('unlit fixed size material', () async {
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@@ -44,10 +72,10 @@ void main() async {
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var materialInstance =
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await viewer.createUnlitFixedSizeMaterialInstance();
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var cube = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstance: materialInstance);
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materialInstances: [materialInstance]);
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await viewer.setMaterialPropertyFloat4(
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cube, "baseColorFactor", 0, 0.0, 1.0, 0.0, 1.0);
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await materialInstance.setParameterFloat4(
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"baseColorFactor", 0.0, 1.0, 0.0, 1.0);
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await testHelper.capture(viewer, "unlit_fixed_size_default_scale");
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@@ -69,12 +97,12 @@ void main() async {
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var materialInstance = await viewer.createUbershaderMaterialInstance();
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final cube = await viewer.createGeometry(
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GeometryHelper.cube(uvs: true, normals: true),
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materialInstance: materialInstance);
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materialInstances: [materialInstance]);
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var textureData =
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File("${testHelper.testDir}/assets/cube_texture_512x512.png")
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.readAsBytesSync();
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var texture = await viewer.createTexture(textureData);
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await viewer.applyTexture(texture as ThermionFFITexture, cube);
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await viewer.applyTexture(texture as ThermionFFITexture, cube.entity);
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await testHelper.capture(
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viewer, "geometry_cube_with_custom_material_ubershader_texture");
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await viewer.removeEntity(cube);
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@@ -94,34 +122,34 @@ void main() async {
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var materialInstance = await viewer.createUnlitMaterialInstance();
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var cube = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstance: materialInstance);
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materialInstances: [materialInstance]);
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var textureData =
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File("${testHelper.testDir}/assets/cube_texture_512x512.png")
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.readAsBytesSync();
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var texture = await viewer.createTexture(textureData);
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await viewer.applyTexture(texture, cube);
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await viewer.applyTexture(texture, cube.entity);
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await testHelper.capture(
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viewer, "geometry_cube_with_custom_material_unlit_texture_only");
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await viewer.removeEntity(cube);
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cube = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstance: materialInstance);
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materialInstances: [materialInstance]);
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// reusing same material instance, so set baseColorIndex to -1 to disable the texture
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await viewer.setMaterialPropertyInt(cube, "baseColorIndex", 0, -1);
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await viewer.setMaterialPropertyFloat4(
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cube, "baseColorFactor", 0, 0.0, 1.0, 0.0, 1.0);
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await materialInstance.setParameterInt("baseColorIndex", -1);
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await materialInstance.setParameterFloat4(
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"baseColorFactor", 0.0, 1.0, 0.0, 1.0);
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await testHelper.capture(
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viewer, "geometry_cube_with_custom_material_unlit_color_only");
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await viewer.removeEntity(cube);
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cube = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstance: materialInstance);
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materialInstances: [materialInstance]);
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// now set baseColorIndex to 0 to enable the texture and the base color
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await viewer.setMaterialPropertyInt(cube, "baseColorIndex", 0, 0);
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await viewer.setMaterialPropertyFloat4(
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cube, "baseColorFactor", 0, 0.0, 1.0, 0.0, 0.5);
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await viewer.applyTexture(texture, cube);
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await materialInstance.setParameterInt("baseColorIndex", 0);
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await materialInstance.setParameterFloat4(
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"baseColorFactor", 0.0, 1.0, 0.0, 0.5);
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await viewer.applyTexture(texture, cube.entity);
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await testHelper.capture(
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viewer, "geometry_cube_with_custom_material_unlit_color_and_texture");
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@@ -143,253 +171,240 @@ void main() async {
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await viewer.dispose();
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});
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});
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group("MaterialInstance", () {
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test('set depth func to always', () async {
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var viewer = await testHelper.createViewer(
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bg: kRed, cameraPosition: Vector3(0, 0, 6));
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await testHelper.withViewer((viewer) async {
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final (
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:blueCube,
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:blueMaterialInstance,
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:greenCube,
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:greenMaterialInstance
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) = await setup(viewer);
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var materialInstance1 = await viewer.createUnlitMaterialInstance();
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final cube1 = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstance: materialInstance1);
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// with default depth func, blue cube renders behind the green cube
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await testHelper.capture(
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viewer, "material_instance_depth_func_default");
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await materialInstance1!
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.setParameterFloat4("baseColorFactor", 0.0, 1.0, 0.0, 1.0);
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await greenMaterialInstance.setDepthFunc(SamplerCompareFunction.A);
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var materialInstance2 = await viewer.createUnlitMaterialInstance();
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final cube2 = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstance: materialInstance2);
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await viewer.setPosition(cube2, 1.0, 0.0, -1.0);
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await materialInstance2!
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.setParameterFloat4("baseColorFactor", 0.0, 0.0, 1.0, 1.0);
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// with default depth func, blue cube renders behind the green cube
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await testHelper.capture(viewer, "material_instance_depth_func_default");
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await materialInstance2.setDepthFunc(SamplerCompareFunction.A);
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await testHelper.capture(viewer, "material_instance_depth_func_always");
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await viewer.dispose();
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// with green material depth func set to always pass, green cube will render in front of blue cube
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await testHelper.capture(viewer, "material_instance_depth_func_always");
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});
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});
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test('disable depth write', () async {
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var viewer = await testHelper.createViewer();
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await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);
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await viewer.setCameraPosition(0, 0, 6);
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await viewer.addDirectLight(
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DirectLight.sun(direction: Vector3(0, 0, -1)..normalize()));
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await testHelper.withViewer((viewer) async {
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final (
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:blueCube,
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:blueMaterialInstance,
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:greenCube,
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:greenMaterialInstance
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) = await setup(viewer);
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final cube1 = await viewer.createGeometry(GeometryHelper.cube());
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var materialInstance = await viewer.getMaterialInstanceAt(cube1, 0);
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// With depth write enabled on both materials, green cube renders behind the blue cube
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await testHelper.capture(
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viewer, "material_instance_depth_write_enabled");
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final cube2 = await viewer.createGeometry(GeometryHelper.cube());
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await viewer.setMaterialPropertyFloat4(
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cube2, "baseColorFactor", 0, 0, 1, 0, 1);
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await viewer.setPosition(cube2, 1.0, 0.0, -1.0);
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// Disable depth write on green cube, blue cube will always appear in front (green cube renders behind everything, including the image material, so not it's not visible at all)
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await greenMaterialInstance.setDepthWriteEnabled(false);
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await testHelper.capture(
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viewer, "material_instance_depth_write_disabled");
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expect(materialInstance, isNotNull);
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// with depth write enabled on both materials, cube2 renders behind the white cube
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await testHelper.capture(viewer, "material_instance_depth_write_enabled");
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// if we disable depth write on cube1, then cube2 will always appear in front
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// (relying on insertion order)
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materialInstance!.setDepthWriteEnabled(false);
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await testHelper.capture(
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viewer, "material_instance_depth_write_disabled");
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// set priority for the cube1 cube to 7 (render) last, cube1 renders in front
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await viewer.setPriority(cube1, 7);
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await testHelper.capture(
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viewer, "material_instance_depth_write_disabled_with_priority");
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await viewer.dispose();
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// Set priority for greenCube to render last, making it appear in front
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await viewer.setPriority(greenCube.entity, 7);
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await testHelper.capture(
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viewer, "material_instance_depth_write_disabled_with_priority");
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});
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});
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test('set uv scaling (unlit)', () async {
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var viewer = await testHelper.createViewer();
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await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);
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await viewer.setCameraPosition(0, 0, 6);
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await viewer.addDirectLight(
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DirectLight.sun(direction: Vector3(0, 0, -1)..normalize()));
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test('enable stencil write', () async {
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await testHelper.withViewer((viewer) async {
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final (
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:blueCube,
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:blueMaterialInstance,
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:greenCube,
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:greenMaterialInstance
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) = await setup(viewer);
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final unlitMaterialInstance = await viewer.createUnlitMaterialInstance();
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final cube = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstance: unlitMaterialInstance);
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await viewer.setMaterialPropertyFloat4(
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cube, 'baseColorFactor', 0, 1, 1, 1, 1);
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await viewer.setMaterialPropertyInt(cube, 'baseColorIndex', 0, 1);
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unlitMaterialInstance.setParameterFloat2("uvScale", 2.0, 4.0);
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// force depth to always pass so we're just comparing stencil test
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await greenMaterialInstance.setDepthFunc(SamplerCompareFunction.A);
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await blueMaterialInstance.setDepthFunc(SamplerCompareFunction.A);
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var textureData =
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File("${testHelper.testDir}/assets/cube_texture_512x512.png")
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.readAsBytesSync();
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var texture = await viewer.createTexture(textureData);
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await viewer.applyTexture(texture, cube);
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await testHelper.capture(viewer, "set_uv_scaling");
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await viewer.dispose();
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await testHelper.capture(
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viewer, "material_instance_depth_pass_stencil_disabled");
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assert(await greenMaterialInstance.isStencilWriteEnabled() == false);
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assert(await blueMaterialInstance.isStencilWriteEnabled() == false);
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await greenMaterialInstance.setStencilWriteEnabled(true);
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await blueMaterialInstance.setStencilWriteEnabled(true);
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assert(await greenMaterialInstance.isStencilWriteEnabled() == true);
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assert(await blueMaterialInstance.isStencilWriteEnabled() == true);
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// just a sanity check, no difference from the last
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await testHelper.capture(
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viewer, "material_instance_depth_pass_stencil_enabled");
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}, postProcessing: true, bg: null);
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});
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test('stencil always fail', () async {
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await testHelper.withViewer((viewer) async {
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final (
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:blueCube,
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:blueMaterialInstance,
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:greenCube,
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:greenMaterialInstance
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) = await setup(viewer);
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// force depth to always pass so we're just comparing stencil test
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await greenMaterialInstance.setDepthFunc(SamplerCompareFunction.A);
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await blueMaterialInstance.setDepthFunc(SamplerCompareFunction.A);
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await greenMaterialInstance.setStencilWriteEnabled(true);
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assert(await greenMaterialInstance.isStencilWriteEnabled() == true);
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await greenMaterialInstance
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.setStencilCompareFunction(SamplerCompareFunction.N);
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// green cube isn't rendered
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await testHelper.capture(
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viewer, "material_instance_stencil_always_fail");
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}, postProcessing: true, bg: null);
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});
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test('fail stencil not equal', () async {
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await testHelper.withViewer((viewer) async {
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final (
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:blueCube,
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:blueMaterialInstance,
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:greenCube,
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:greenMaterialInstance
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) = await setup(viewer);
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// this ensures the blue cube is rendered before the green cube
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await viewer.setPriority(blueCube.entity, 0);
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await viewer.setPriority(greenCube.entity, 1);
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await blueMaterialInstance.setStencilWriteEnabled(true);
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await blueMaterialInstance.setStencilReferenceValue(1);
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await blueMaterialInstance
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.setStencilCompareFunction(SamplerCompareFunction.A);
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await blueMaterialInstance
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.setStencilOpDepthStencilPass(StencilOperation.REPLACE);
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await greenMaterialInstance.setStencilReferenceValue(1);
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await greenMaterialInstance
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.setStencilCompareFunction(SamplerCompareFunction.E);
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// green cube is only rendered where it intersects with the blue cube
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await testHelper.capture(viewer, "fail_stencil_ne");
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}, postProcessing: true);
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});
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});
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}
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group("stencil", () {
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test('set stencil highlight for glb', () async {
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final viewer = await testHelper.createViewer();
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var model = await viewer.loadGlb("${testHelper.testDir}/assets/cube.glb",
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keepData: true);
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await viewer.setPostProcessing(true);
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// group("MaterialInstance", () {
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var light = await viewer.addLight(
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LightType.SUN, 6500, 1000000, 0, 0, 0, 0, -1, 0);
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await viewer.setLightDirection(light, Vector3(0, 1, -1));
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// test('disable depth write', () async {
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// var viewer = await testHelper.createViewer();
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// await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);
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// await viewer.setCameraPosition(0, 0, 6);
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// await viewer.addDirectLight(
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// DirectLight.sun(direction: Vector3(0, 0, -1)..normalize()));
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await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0);
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await viewer.setCameraPosition(0, -1, 5);
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await viewer
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.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), pi / 8));
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await viewer.setStencilHighlight(model);
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await testHelper.capture(viewer, "stencil_highlight_glb");
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// final cube1 = await viewer.createGeometry(GeometryHelper.cube());
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// var materialInstance = await viewer.getMaterialInstanceAt(cube1, 0);
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await viewer.dispose();
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});
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// final cube2 = await viewer.createGeometry(GeometryHelper.cube());
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// await viewer.setMaterialPropertyFloat4(
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// cube2, "baseColorFactor", 0, 0, 1, 0, 1);
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// await viewer.setPosition(cube2, 1.0, 0.0, -1.0);
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test('set stencil highlight for geometry', () async {
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var viewer = await testHelper.createViewer();
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await viewer.setPostProcessing(true);
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await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0);
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await viewer.setCameraPosition(0, 2, 5);
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await viewer
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.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
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// expect(materialInstance, isNotNull);
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var cube = await viewer.createGeometry(GeometryHelper.cube());
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await viewer.setStencilHighlight(cube);
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// // with depth write enabled on both materials, cube2 renders behind the white cube
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// await testHelper.capture(viewer, "material_instance_depth_write_enabled");
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await testHelper.capture(viewer, "stencil_highlight_geometry");
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// // if we disable depth write on cube1, then cube2 will always appear in front
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// // (relying on insertion order)
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// materialInstance!.setDepthWriteEnabled(false);
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// await testHelper.capture(
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// viewer, "material_instance_depth_write_disabled");
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await viewer.removeStencilHighlight(cube);
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// // set priority for the cube1 cube to 7 (render) last, cube1 renders in front
|
||||
// await viewer.setPriority(cube1, 7);
|
||||
// await testHelper.capture(
|
||||
// viewer, "material_instance_depth_write_disabled_with_priority");
|
||||
// await viewer.dispose();
|
||||
// });
|
||||
|
||||
await testHelper.capture(viewer, "stencil_highlight_geometry_remove");
|
||||
// test('set uv scaling (unlit)', () async {
|
||||
// var viewer = await testHelper.createViewer();
|
||||
// await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);
|
||||
// await viewer.setCameraPosition(0, 0, 6);
|
||||
// await viewer.addDirectLight(
|
||||
// DirectLight.sun(direction: Vector3(0, 0, -1)..normalize()));
|
||||
|
||||
await viewer.dispose();
|
||||
});
|
||||
// final unlitMaterialInstance = await viewer.createUnlitMaterialInstance();
|
||||
// final cube = await viewer.createGeometry(GeometryHelper.cube(),
|
||||
// materialInstance: unlitMaterialInstance);
|
||||
// await viewer.setMaterialPropertyFloat4(
|
||||
// cube, 'baseColorFactor', 0, 1, 1, 1, 1);
|
||||
// await viewer.setMaterialPropertyInt(cube, 'baseColorIndex', 0, 1);
|
||||
// unlitMaterialInstance.setParameterFloat2("uvScale", 2.0, 4.0);
|
||||
|
||||
test('set stencil highlight for gltf asset', () async {
|
||||
var viewer = await testHelper.createViewer();
|
||||
await viewer.setPostProcessing(true);
|
||||
await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0);
|
||||
await viewer.setCameraPosition(0, 1, 5);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
|
||||
// var textureData =
|
||||
// File("${testHelper.testDir}/assets/cube_texture_512x512.png")
|
||||
// .readAsBytesSync();
|
||||
// var texture = await viewer.createTexture(textureData);
|
||||
// await viewer.applyTexture(texture, cube);
|
||||
// await testHelper.capture(viewer, "set_uv_scaling");
|
||||
// await viewer.dispose();
|
||||
// });
|
||||
// });
|
||||
|
||||
var cube1 = await viewer.loadGlb("${testHelper.testDir}/assets/cube.glb",
|
||||
keepData: true);
|
||||
await viewer.transformToUnitCube(cube1);
|
||||
// group("texture", () {
|
||||
// test("create/apply/dispose texture", () async {
|
||||
// var viewer = await testHelper.createViewer();
|
||||
|
||||
await viewer.setStencilHighlight(cube1);
|
||||
// var textureData =
|
||||
// File("${testHelper.testDir}/assets/cube_texture_512x512.png")
|
||||
// .readAsBytesSync();
|
||||
|
||||
await testHelper.capture(viewer, "stencil_highlight_gltf");
|
||||
// var texture = await viewer.createTexture(textureData);
|
||||
// await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
|
||||
// await viewer.addDirectLight(
|
||||
// DirectLight.sun(direction: Vector3(0, -10, -1)..normalize()));
|
||||
// await viewer.addDirectLight(DirectLight.spot(
|
||||
// intensity: 1000000,
|
||||
// position: Vector3(0, 0, 1.5),
|
||||
// direction: Vector3(0, 0, -1)..normalize(),
|
||||
// falloffRadius: 10,
|
||||
// spotLightConeInner: 1,
|
||||
// spotLightConeOuter: 1));
|
||||
// await viewer.setCameraPosition(0, 2, 6);
|
||||
// await viewer
|
||||
// .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8));
|
||||
// var materialInstance =
|
||||
// await viewer.createUbershaderMaterialInstance(unlit: true);
|
||||
// var cube = await viewer.createGeometry(GeometryHelper.cube(),
|
||||
// materialInstances: [materialInstance]);
|
||||
|
||||
await viewer.removeStencilHighlight(cube1);
|
||||
// await viewer.setPostProcessing(true);
|
||||
// await viewer.setToneMapping(ToneMapper.LINEAR);
|
||||
|
||||
await testHelper.capture(viewer, "stencil_highlight_gltf_removed");
|
||||
// await viewer.applyTexture(texture, cube,
|
||||
// materialIndex: 0, parameterName: "baseColorMap");
|
||||
|
||||
await viewer.dispose();
|
||||
});
|
||||
// await testHelper.capture(viewer, "texture_applied_to_geometry");
|
||||
|
||||
test('set stencil highlight for multiple geometry ', () async {
|
||||
var viewer = await testHelper.createViewer();
|
||||
await viewer.setPostProcessing(true);
|
||||
await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0);
|
||||
await viewer.setCameraPosition(0, 1, 5);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
|
||||
|
||||
var cube1 = await viewer.createGeometry(GeometryHelper.cube());
|
||||
var cube2 = await viewer.createGeometry(GeometryHelper.cube());
|
||||
await viewer.setPosition(cube2, 0.5, 0.5, 0);
|
||||
await viewer.setStencilHighlight(cube1);
|
||||
await viewer.setStencilHighlight(cube2, r: 0.0, g: 0.0, b: 1.0);
|
||||
|
||||
await testHelper.capture(viewer, "stencil_highlight_multiple_geometry");
|
||||
|
||||
await viewer.removeStencilHighlight(cube1);
|
||||
await viewer.removeStencilHighlight(cube2);
|
||||
|
||||
await testHelper.capture(
|
||||
viewer, "stencil_highlight_multiple_geometry_removed");
|
||||
|
||||
await viewer.dispose();
|
||||
});
|
||||
|
||||
test('set stencil highlight for multiple gltf assets ', () async {
|
||||
var viewer = await testHelper.createViewer();
|
||||
await viewer.setPostProcessing(true);
|
||||
await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0);
|
||||
await viewer.setCameraPosition(0, 1, 5);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
|
||||
|
||||
var cube1 = await viewer.loadGlb("${testHelper.testDir}/assets/cube.glb",
|
||||
keepData: true);
|
||||
await viewer.transformToUnitCube(cube1);
|
||||
var cube2 = await viewer.loadGlb("${testHelper.testDir}/assets/cube.glb",
|
||||
keepData: true);
|
||||
await viewer.transformToUnitCube(cube2);
|
||||
await viewer.setPosition(cube2, 0.5, 0.5, 0);
|
||||
await viewer.setStencilHighlight(cube1);
|
||||
await viewer.setStencilHighlight(cube2, r: 0.0, g: 0.0, b: 1.0);
|
||||
|
||||
await testHelper.capture(viewer, "stencil_highlight_multiple_geometry");
|
||||
|
||||
await viewer.removeStencilHighlight(cube1);
|
||||
await viewer.removeStencilHighlight(cube2);
|
||||
|
||||
await testHelper.capture(
|
||||
viewer, "stencil_highlight_multiple_geometry_removed");
|
||||
await viewer.dispose();
|
||||
});
|
||||
});
|
||||
|
||||
group("texture", () {
|
||||
test("create/apply/dispose texture", () async {
|
||||
var viewer = await testHelper.createViewer();
|
||||
|
||||
var textureData =
|
||||
File("${testHelper.testDir}/assets/cube_texture_512x512.png")
|
||||
.readAsBytesSync();
|
||||
|
||||
var texture = await viewer.createTexture(textureData);
|
||||
await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
|
||||
await viewer.addDirectLight(
|
||||
DirectLight.sun(direction: Vector3(0, -10, -1)..normalize()));
|
||||
await viewer.addDirectLight(DirectLight.spot(
|
||||
intensity: 1000000,
|
||||
position: Vector3(0, 0, 1.5),
|
||||
direction: Vector3(0, 0, -1)..normalize(),
|
||||
falloffRadius: 10,
|
||||
spotLightConeInner: 1,
|
||||
spotLightConeOuter: 1));
|
||||
await viewer.setCameraPosition(0, 2, 6);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8));
|
||||
var materialInstance =
|
||||
await viewer.createUbershaderMaterialInstance(unlit: true);
|
||||
var cube = await viewer.createGeometry(GeometryHelper.cube(),
|
||||
materialInstance: materialInstance);
|
||||
|
||||
await viewer.setPostProcessing(true);
|
||||
await viewer.setToneMapping(ToneMapper.LINEAR);
|
||||
|
||||
await viewer.applyTexture(texture, cube,
|
||||
materialIndex: 0, parameterName: "baseColorMap");
|
||||
|
||||
await testHelper.capture(viewer, "texture_applied_to_geometry");
|
||||
|
||||
await viewer.removeEntity(cube);
|
||||
await viewer.destroyTexture(texture);
|
||||
await viewer.dispose();
|
||||
});
|
||||
});
|
||||
// await viewer.removeEntity(cube);
|
||||
// await viewer.destroyTexture(texture);
|
||||
// await viewer.dispose();
|
||||
// });
|
||||
// });
|
||||
|
||||
// group("unproject", () {
|
||||
// test("unproject", () async {
|
||||
@@ -523,4 +538,4 @@ void main() async {
|
||||
// }
|
||||
// }, timeout: Timeout(Duration(minutes: 2)));
|
||||
// });
|
||||
}
|
||||
// }
|
||||
|
||||
Reference in New Issue
Block a user