use C header for ResourceBuffer in Swift bridging
This commit is contained in:
@@ -1,8 +1,11 @@
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#include "ResourceBuffer.hpp"
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#include "ResourceBuffer.h"
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ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner)
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void *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner)
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{
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{
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ResourceLoaderWrapper *rlw = (ResourceLoaderWrapper *)malloc(sizeof(ResourceLoaderWrapper));
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ResourceLoaderWrapper *rlw = (ResourceLoaderWrapper *)malloc(sizeof(ResourceLoaderWrapper));
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rlw->loadResource = NULL;
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rlw->freeResource = NULL;
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rlw->loadToOut = NULL;
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rlw->loadFromOwner = loadFn;
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rlw->loadFromOwner = loadFn;
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rlw->freeFromOwner = freeFn;
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rlw->freeFromOwner = freeFn;
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rlw->owner = owner;
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rlw->owner = owner;
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@@ -0,0 +1,44 @@
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#ifndef RESOURCE_BUFFER_H
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#define RESOURCE_BUFFER_H
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#include <stdint.h>
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#include <stdlib.h>
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//
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// A ResourceBuffer is a unified interface for working with
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// binary assets across various platforms.
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// This is simply:
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// 1) a pointer to some data
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// 2) the length of the data
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// 3) an ID that can be passed back to the native platform to release the underlying asset when needed.
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//
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typedef struct ResourceBuffer
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{
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const void *const data;
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const int32_t size;
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const int32_t id;
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#if defined(__cplusplus)
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ResourceBuffer(void *const data, int32_t size, int32_t id) : data(data), size(size), id(id) {}
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#endif
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} ResourceBuffer;
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typedef void (*LoadFilamentResourceIntoOutPointer)(const char *uri, ResourceBuffer *out);
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typedef ResourceBuffer (*LoadFilamentResource)(const char *uri);
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typedef ResourceBuffer (*LoadFilamentResourceFromOwner)(const char *const, void *const owner);
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typedef void (*FreeFilamentResource)(ResourceBuffer);
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typedef void (*FreeFilamentResourceFromOwner)(ResourceBuffer, void *const owner);
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typedef struct ResourceLoaderWrapper
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{
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LoadFilamentResource loadResource;
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FreeFilamentResource freeResource;
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LoadFilamentResourceFromOwner loadFromOwner;
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FreeFilamentResourceFromOwner freeFromOwner;
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void *owner;
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LoadFilamentResourceIntoOutPointer loadToOut;
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} ResourceLoaderWrapper;
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void *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner);
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#endif
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@@ -1,91 +0,0 @@
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#ifndef RESOURCE_BUFFER_H
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#define RESOURCE_BUFFER_H
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#include <stdint.h>
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#include <stdlib.h>
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//
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// A ResourceBuffer is a unified interface for working with
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// binary assets across various platforms.
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// This is simply:
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// 1) a pointer to some data
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// 2) the length of the data
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// 3) an ID that can be passed back to the native platform to release the underlying asset when needed.
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//
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struct ResourceBuffer
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{
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const void *const data;
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const int32_t size;
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const int32_t id;
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};
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typedef struct ResourceBuffer ResourceBuffer;
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typedef ResourceBuffer (*LoadFilamentResource)(const char *uri);
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typedef ResourceBuffer (*LoadFilamentResourceFromOwner)(const char *const, void *const owner);
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typedef void (*FreeFilamentResource)(ResourceBuffer);
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typedef void (*FreeFilamentResourceFromOwner)(ResourceBuffer, void *const owner);
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struct ResourceLoaderWrapper
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{
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LoadFilamentResource loadResource;
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FreeFilamentResource freeResource;
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LoadFilamentResourceFromOwner loadFromOwner;
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FreeFilamentResourceFromOwner freeFromOwner;
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void *owner;
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};
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typedef struct ResourceLoaderWrapper ResourceLoaderWrapper;
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#if defined(__cplusplus)
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namespace thermion_filament {
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struct ResourceLoaderWrapperImpl : public ResourceLoaderWrapper
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{
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ResourceLoaderWrapperImpl(LoadFilamentResource loader, FreeFilamentResource freeResource)
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{
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loadFromOwner = nullptr;
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freeFromOwner = nullptr;
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loadResource = loader;
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freeResource = freeResource;
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owner = nullptr;
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}
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ResourceLoaderWrapperImpl(LoadFilamentResourceFromOwner loader, FreeFilamentResourceFromOwner freeResource, void * owner)
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{
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loadResource = nullptr;
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freeResource = nullptr;
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loadFromOwner = loader;
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freeFromOwner = freeResource;
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owner = owner;
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}
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ResourceBuffer load(const char *uri) const
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{
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if (loadFromOwner)
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{
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auto rb = loadFromOwner(uri, owner);
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return rb;
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}
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auto rb = loadResource(uri);
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return rb;
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}
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void free(ResourceBuffer rb) const
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{
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if (freeFromOwner)
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{
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freeFromOwner(rb, owner);
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}
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else
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{
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freeResource(rb);
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}
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}
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};
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}
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#endif
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#endif
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@@ -3,9 +3,9 @@
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#include <stdint.h>
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#include <stdint.h>
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#include "ResourceBuffer.hpp"
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#include "ResourceBuffer.h"
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ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner);
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void *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner);
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// ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner)
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// ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner)
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// {
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// {
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@@ -0,0 +1,44 @@
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#ifndef RESOURCE_BUFFER_H
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#define RESOURCE_BUFFER_H
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#include <stdint.h>
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#include <stdlib.h>
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//
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// A ResourceBuffer is a unified interface for working with
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// binary assets across various platforms.
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// This is simply:
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// 1) a pointer to some data
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// 2) the length of the data
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// 3) an ID that can be passed back to the native platform to release the underlying asset when needed.
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//
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typedef struct ResourceBuffer
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{
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const void *const data;
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const int32_t size;
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const int32_t id;
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#if defined(__cplusplus)
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ResourceBuffer(void *const data, int32_t size, int32_t id) : data(data), size(size), id(id) {}
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#endif
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} ResourceBuffer;
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typedef void (*LoadFilamentResourceIntoOutPointer)(const char *uri, ResourceBuffer *out);
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typedef ResourceBuffer (*LoadFilamentResource)(const char *uri);
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typedef ResourceBuffer (*LoadFilamentResourceFromOwner)(const char *const, void *const owner);
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typedef void (*FreeFilamentResource)(ResourceBuffer);
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typedef void (*FreeFilamentResourceFromOwner)(ResourceBuffer, void *const owner);
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typedef struct ResourceLoaderWrapper
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{
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LoadFilamentResource loadResource;
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FreeFilamentResource freeResource;
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LoadFilamentResourceFromOwner loadFromOwner;
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FreeFilamentResourceFromOwner freeFromOwner;
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void *owner;
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LoadFilamentResourceIntoOutPointer loadToOut;
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} ResourceLoaderWrapper;
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ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner);
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#endif
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@@ -1,91 +0,0 @@
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#ifndef RESOURCE_BUFFER_H
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#define RESOURCE_BUFFER_H
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#include <stdint.h>
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#include <stdlib.h>
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//
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// A ResourceBuffer is a unified interface for working with
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// binary assets across various platforms.
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// This is simply:
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// 1) a pointer to some data
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// 2) the length of the data
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// 3) an ID that can be passed back to the native platform to release the underlying asset when needed.
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//
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struct ResourceBuffer
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{
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const void *const data;
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const int32_t size;
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const int32_t id;
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};
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typedef struct ResourceBuffer ResourceBuffer;
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typedef ResourceBuffer (*LoadFilamentResource)(const char *uri);
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typedef ResourceBuffer (*LoadFilamentResourceFromOwner)(const char *const, void *const owner);
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typedef void (*FreeFilamentResource)(ResourceBuffer);
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typedef void (*FreeFilamentResourceFromOwner)(ResourceBuffer, void *const owner);
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struct ResourceLoaderWrapper
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{
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LoadFilamentResource loadResource;
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FreeFilamentResource freeResource;
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LoadFilamentResourceFromOwner loadFromOwner;
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FreeFilamentResourceFromOwner freeFromOwner;
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void *owner;
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};
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typedef struct ResourceLoaderWrapper ResourceLoaderWrapper;
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#if defined(__cplusplus)
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namespace thermion_filament {
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struct ResourceLoaderWrapperImpl : public ResourceLoaderWrapper
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{
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ResourceLoaderWrapperImpl(LoadFilamentResource loader, FreeFilamentResource freeResource)
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{
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loadFromOwner = nullptr;
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freeFromOwner = nullptr;
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loadResource = loader;
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freeResource = freeResource;
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owner = nullptr;
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}
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ResourceLoaderWrapperImpl(LoadFilamentResourceFromOwner loader, FreeFilamentResourceFromOwner freeResource, void * owner)
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{
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loadResource = nullptr;
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freeResource = nullptr;
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loadFromOwner = loader;
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freeFromOwner = freeResource;
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owner = owner;
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}
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ResourceBuffer load(const char *uri) const
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{
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if (loadFromOwner)
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{
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auto rb = loadFromOwner(uri, owner);
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return rb;
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}
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auto rb = loadResource(uri);
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return rb;
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}
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void free(ResourceBuffer rb) const
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{
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if (freeFromOwner)
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{
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freeFromOwner(rb, owner);
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}
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else
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{
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freeResource(rb);
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}
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}
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};
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}
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#endif
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#endif
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@@ -3,11 +3,14 @@
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#include <stdint.h>
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#include <stdint.h>
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#include "ResourceBuffer.hpp"
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#include "ResourceBuffer.h"
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ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner)
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ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner)
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{
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{
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ResourceLoaderWrapper *rlw = (ResourceLoaderWrapper *)malloc(sizeof(ResourceLoaderWrapper));
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ResourceLoaderWrapper *rlw = (ResourceLoaderWrapper *)malloc(sizeof(ResourceLoaderWrapper));
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rlw->loadResource = NULL;
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rlw->freeResource = NULL;
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rlw->loadToOut = NULL;
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rlw->loadFromOwner = loadFn;
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rlw->loadFromOwner = loadFn;
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rlw->freeFromOwner = freeFn;
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rlw->freeFromOwner = freeFn;
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rlw->owner = owner;
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rlw->owner = owner;
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@@ -13,8 +13,8 @@ A new Flutter plugin project.
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s.license = { :file => '../LICENSE' }
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s.license = { :file => '../LICENSE' }
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s.author = { 'Your Company' => 'email@example.com' }
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s.author = { 'Your Company' => 'email@example.com' }
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s.source = { :path => '.' }
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s.source = { :path => '.' }
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s.source_files = 'Classes/*', 'include/ResourceBuffer.hpp','include/SwiftThermionFlutterPlugin-Bridging-Header.h'
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s.source_files = 'Classes/*', 'include/ResourceBuffer.h','include/SwiftThermionFlutterPlugin-Bridging-Header.h'
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s.public_header_files = 'include/SwiftThermionFlutterPlugin-Bridging-Header.h', 'include/ResourceBuffer.hpp'
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s.public_header_files = 'include/SwiftThermionFlutterPlugin-Bridging-Header.h', 'include/ResourceBuffer.h'
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s.dependency 'FlutterMacOS'
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s.dependency 'FlutterMacOS'
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s.platform = :osx, '13'
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s.platform = :osx, '13'
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Reference in New Issue
Block a user