add InputAction.ZOOM
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@@ -24,10 +24,10 @@ enum InputType {
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enum PhysicalKey { W, A, S, D }
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enum PhysicalKey { W, A, S, D }
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enum InputAction { TRANSLATE, ROTATE, PICK, NONE }
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enum InputAction { TRANSLATE, ROTATE, PICK, ZOOM, NONE }
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abstract class InputHandler {
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abstract class InputHandler {
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Stream<List<InputType>> get gestures;
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Stream get cameraUpdated;
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Future<void> onPointerHover(Vector2 localPosition, Vector2 delta);
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Future<void> onPointerHover(Vector2 localPosition, Vector2 delta);
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Future<void> onPointerScroll(Vector2 localPosition, double scrollDelta);
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Future<void> onPointerScroll(Vector2 localPosition, double scrollDelta);
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